radv: initialize blend state after compiling shaders

This function used to compute part of the graphics key but everything
has been moved.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20517>
This commit is contained in:
Samuel Pitoiset
2023-01-04 14:57:34 +01:00
committed by Marge Bot
parent 87b88de973
commit 1099fd71b0

View File

@@ -5214,8 +5214,6 @@ radv_graphics_pipeline_init(struct radv_graphics_pipeline *pipeline, struct radv
struct radv_pipeline_key key = radv_generate_graphics_pipeline_key(pipeline, pCreateInfo, &state);
struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, &state, &key);
result = radv_create_shaders(&pipeline->base, &pipeline_layout, device, cache, &key, pCreateInfo->pStages,
pCreateInfo->stageCount, pCreateInfo->flags, NULL,
creation_feedback, NULL, NULL, &pipeline->last_vgt_api_stage);
@@ -5238,6 +5236,8 @@ radv_graphics_pipeline_init(struct radv_graphics_pipeline *pipeline, struct radv
if (device->physical_device->rad_info.gfx_level >= GFX10_3)
gfx103_pipeline_init_vrs_state(pipeline, &state);
struct radv_blend_state blend = radv_pipeline_init_blend_state(pipeline, &state, &key);
/* Copy the non-compacted SPI_SHADER_COL_FORMAT which is used to emit RBPLUS state. */
pipeline->col_format_non_compacted = blend.spi_shader_col_format;