glthread: replace custom ClearBuffer marshalling with generated one

If the count attribute contains "enum", the count is evaluated only once.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3948>
This commit is contained in:
Marek Olšák
2020-02-19 19:54:00 -05:00
committed by Marge Bot
parent 88b5fb18b3
commit 108fdb54c6
3 changed files with 22 additions and 266 deletions

View File

@@ -117,25 +117,25 @@
<!-- These functions are unique to GL3 -->
<function name="ClearBufferiv" es2="3.0" marshal="custom" no_error="true">
<function name="ClearBufferiv" es2="3.0" no_error="true">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLint *"/>
<param name="value" type="const GLint *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
<function name="ClearBufferuiv" es2="3.0" marshal="custom" no_error="true">
<function name="ClearBufferuiv" es2="3.0" no_error="true">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLuint *"/>
<param name="value" type="const GLuint *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
<function name="ClearBufferfv" es2="3.0" marshal="custom" no_error="true">
<function name="ClearBufferfv" es2="3.0" no_error="true">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLfloat *"/>
<param name="value" type="const GLfloat *" count="_mesa_buffer_enum_to_count(buffer)"/>
</function>
<function name="ClearBufferfi" es2="3.0" marshal="custom" no_error="true">
<function name="ClearBufferfi" es2="3.0" no_error="true">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="depth" type="GLfloat"/>

View File

@@ -536,226 +536,3 @@ _mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset,
(buffer, offset, size, data));
}
}
/* ClearBuffer* (all variants): marshalled asynchronously */
struct marshal_cmd_ClearBuffer
{
struct marshal_cmd_base cmd_base;
GLenum buffer;
GLint drawbuffer;
};
void
_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd)
{
const GLenum buffer = cmd->buffer;
const GLint drawbuffer = cmd->drawbuffer;
const char *variable_data = (const char *) (cmd + 1);
const GLfloat *value = (const GLfloat *) variable_data;
CALL_ClearBufferfv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
void
_mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd)
{
const GLenum buffer = cmd->buffer;
const GLint drawbuffer = cmd->drawbuffer;
const char *variable_data = (const char *) (cmd + 1);
const GLint *value = (const GLint *) variable_data;
CALL_ClearBufferiv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
void
_mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd)
{
const GLenum buffer = cmd->buffer;
const GLint drawbuffer = cmd->drawbuffer;
const char *variable_data = (const char *) (cmd + 1);
const GLuint *value = (const GLuint *) variable_data;
CALL_ClearBufferuiv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
void
_mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd)
{
const GLenum buffer = cmd->buffer;
const GLint drawbuffer = cmd->drawbuffer;
const char *variable_data = (const char *) (cmd + 1);
const GLfloat *depth = (const GLfloat *) variable_data;
const GLint *stencil = (const GLint *) (variable_data + 4);
CALL_ClearBufferfi(ctx->CurrentServerDispatch,
(buffer, drawbuffer, *depth, *stencil));
}
static inline size_t buffer_to_size(GLenum buffer)
{
switch (buffer) {
case GL_COLOR:
return 4;
case GL_DEPTH_STENCIL:
return 2;
case GL_STENCIL:
case GL_DEPTH:
return 1;
default:
return 0;
}
}
static inline bool clear_buffer_add_command(struct gl_context *ctx, uint16_t id,
GLenum buffer, GLint drawbuffer,
const GLuint *value, size_t size)
{
size_t cmd_size = sizeof(struct marshal_cmd_ClearBuffer) + 4 * size;
if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
struct marshal_cmd_ClearBuffer *cmd =
_mesa_glthread_allocate_command(ctx, id,
cmd_size);
cmd->buffer = buffer;
cmd->drawbuffer = drawbuffer;
GLuint *variable_data = (GLuint *) (cmd + 1);
if (size == 4)
COPY_4V(variable_data, value);
else if (size == 2)
COPY_2V(variable_data, value);
else
*variable_data = *value;
_mesa_post_marshal_hook(ctx);
return true;
}
return false;
}
void GLAPIENTRY
_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value)
{
GET_CURRENT_CONTEXT(ctx);
debug_print_marshal("ClearBufferfv");
if (!(buffer == GL_DEPTH || buffer == GL_COLOR)) {
_mesa_glthread_finish(ctx);
/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
* of the OpenGL 4.5 spec states:
*
* "An INVALID_ENUM error is generated by ClearBufferfv and
* ClearNamedFramebufferfv if buffer is not COLOR or DEPTH."
*/
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
_mesa_enum_to_string(buffer));
}
size_t size = buffer_to_size(buffer);
if (!clear_buffer_add_command(ctx, DISPATCH_CMD_ClearBufferfv, buffer,
drawbuffer, (GLuint *)value, size)) {
debug_print_sync("ClearBufferfv");
_mesa_glthread_finish(ctx);
CALL_ClearBufferfv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
}
void GLAPIENTRY
_mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value)
{
GET_CURRENT_CONTEXT(ctx);
debug_print_marshal("ClearBufferiv");
if (!(buffer == GL_STENCIL || buffer == GL_COLOR)) {
_mesa_glthread_finish(ctx);
/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
* of the OpenGL 4.5 spec states:
*
* "An INVALID_ENUM error is generated by ClearBufferiv and
* ClearNamedFramebufferiv if buffer is not COLOR or STENCIL."
*/
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
_mesa_enum_to_string(buffer));
}
size_t size = buffer_to_size(buffer);
if (!clear_buffer_add_command(ctx, DISPATCH_CMD_ClearBufferiv, buffer,
drawbuffer, (GLuint *)value, size)) {
debug_print_sync("ClearBufferiv");
_mesa_glthread_finish(ctx);
CALL_ClearBufferiv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
}
void GLAPIENTRY
_mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
debug_print_marshal("ClearBufferuiv");
if (buffer != GL_COLOR) {
_mesa_glthread_finish(ctx);
/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
* of the OpenGL 4.5 spec states:
*
* "An INVALID_ENUM error is generated by ClearBufferuiv and
* ClearNamedFramebufferuiv if buffer is not COLOR."
*/
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
_mesa_enum_to_string(buffer));
}
if (!clear_buffer_add_command(ctx, DISPATCH_CMD_ClearBufferuiv, buffer,
drawbuffer, (GLuint *)value, 4)) {
debug_print_sync("ClearBufferuiv");
_mesa_glthread_finish(ctx);
CALL_ClearBufferuiv(ctx->CurrentServerDispatch,
(buffer, drawbuffer, value));
}
}
void GLAPIENTRY
_mesa_marshal_ClearBufferfi(GLenum buffer, GLint drawbuffer,
const GLfloat depth, const GLint stencil)
{
GET_CURRENT_CONTEXT(ctx);
debug_print_marshal("ClearBufferfi");
if (buffer != GL_DEPTH_STENCIL) {
_mesa_glthread_finish(ctx);
/* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
* of the OpenGL 4.5 spec states:
*
* "An INVALID_ENUM error is generated by ClearBufferfi and
* ClearNamedFramebufferfi if buffer is not DEPTH_STENCIL."
*/
_mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
_mesa_enum_to_string(buffer));
}
fi_type value[2];
value[0].f = depth;
value[1].i = stencil;
if (!clear_buffer_add_command(ctx, DISPATCH_CMD_ClearBufferfi, buffer,
drawbuffer, (GLuint *)value, 2)) {
debug_print_sync("ClearBufferfi");
_mesa_glthread_finish(ctx);
CALL_ClearBufferfi(ctx->CurrentServerDispatch,
(buffer, drawbuffer, depth, stencil));
}
}

View File

@@ -183,11 +183,6 @@ struct marshal_cmd_BufferData;
struct marshal_cmd_BufferSubData;
struct marshal_cmd_NamedBufferData;
struct marshal_cmd_NamedBufferSubData;
struct marshal_cmd_ClearBuffer;
#define marshal_cmd_ClearBufferfv marshal_cmd_ClearBuffer
#define marshal_cmd_ClearBufferiv marshal_cmd_ClearBuffer
#define marshal_cmd_ClearBufferuiv marshal_cmd_ClearBuffer
#define marshal_cmd_ClearBufferfi marshal_cmd_ClearBuffer
void
_mesa_unmarshal_Enable(struct gl_context *ctx,
@@ -250,36 +245,20 @@ void GLAPIENTRY
_mesa_marshal_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size,
const GLvoid * data);
void
_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd);
void GLAPIENTRY
_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
void
_mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd);
void GLAPIENTRY
_mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value);
void
_mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd);
void GLAPIENTRY
_mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value);
void
_mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd);
void GLAPIENTRY
_mesa_marshal_ClearBufferfi(GLenum buffer, GLint drawbuffer,
const GLfloat depth, const GLint stencil);
static inline unsigned
_mesa_buffer_enum_to_count(GLenum buffer)
{
switch (buffer) {
case GL_COLOR:
return 4;
case GL_DEPTH_STENCIL:
return 2;
case GL_STENCIL:
case GL_DEPTH:
return 1;
default:
return 0;
}
}
#endif /* MARSHAL_H */