mesa: Implement GetVertexArrayiv
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
This commit is contained in:
@@ -685,3 +685,37 @@ _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
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if (bufObj)
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_mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
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}
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void GLAPIENTRY
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_mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_vertex_array_object *vao;
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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/* The GL_ARB_direct_state_access specification says:
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*
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* "An INVALID_OPERATION error is generated if <vaobj> is not
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* [compatibility profile: zero or] the name of an existing
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* vertex array object."
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*/
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vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv");
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if (!vao)
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return;
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/* The GL_ARB_direct_state_access specification says:
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*
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* "An INVALID_ENUM error is generated if <pname> is not
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* ELEMENT_ARRAY_BUFFER_BINDING."
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*/
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if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glGetVertexArrayiv(pname != "
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"GL_ELEMENT_ARRAY_BUFFER_BINDING)");
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return;
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}
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param[0] = vao->IndexBufferObj->Name;
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}
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