mesa: Implement GetVertexArrayiv

Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
This commit is contained in:
Fredrik Höglund
2015-03-02 18:56:31 +01:00
parent 0a895c379e
commit 1085c01121
4 changed files with 43 additions and 0 deletions

View File

@@ -685,3 +685,37 @@ _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
if (bufObj)
_mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
}
void GLAPIENTRY
_mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object *vao;
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* The GL_ARB_direct_state_access specification says:
*
* "An INVALID_OPERATION error is generated if <vaobj> is not
* [compatibility profile: zero or] the name of an existing
* vertex array object."
*/
vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv");
if (!vao)
return;
/* The GL_ARB_direct_state_access specification says:
*
* "An INVALID_ENUM error is generated if <pname> is not
* ELEMENT_ARRAY_BUFFER_BINDING."
*/
if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetVertexArrayiv(pname != "
"GL_ELEMENT_ARRAY_BUFFER_BINDING)");
return;
}
param[0] = vao->IndexBufferObj->Name;
}