intel/fs: Remove min_dispatch_width from fs_visitor

It's 8 for everything except compute shaders.  For compute shaders,
there's no need to duplicate the computation and it's just a possible
source of error.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Jason Ekstrand
2017-08-21 19:16:45 -07:00
parent b299ded02e
commit 1077981eb5
3 changed files with 25 additions and 33 deletions

View File

@@ -5912,7 +5912,7 @@ fs_visitor::fixup_3src_null_dest()
}
void
fs_visitor::allocate_registers(bool allow_spilling)
fs_visitor::allocate_registers(unsigned min_dispatch_width, bool allow_spilling)
{
bool allocated_without_spills;
@@ -6047,7 +6047,7 @@ fs_visitor::run_vs()
assign_vs_urb_setup();
fixup_3src_null_dest();
allocate_registers(true);
allocate_registers(8, true);
return !failed;
}
@@ -6127,7 +6127,7 @@ fs_visitor::run_tcs_single_patch()
assign_tcs_single_patch_urb_setup();
fixup_3src_null_dest();
allocate_registers(true);
allocate_registers(8, true);
return !failed;
}
@@ -6161,7 +6161,7 @@ fs_visitor::run_tes()
assign_tes_urb_setup();
fixup_3src_null_dest();
allocate_registers(true);
allocate_registers(8, true);
return !failed;
}
@@ -6210,7 +6210,7 @@ fs_visitor::run_gs()
assign_gs_urb_setup();
fixup_3src_null_dest();
allocate_registers(true);
allocate_registers(8, true);
return !failed;
}
@@ -6310,7 +6310,7 @@ fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
assign_urb_setup();
fixup_3src_null_dest();
allocate_registers(allow_spilling);
allocate_registers(8, allow_spilling);
if (failed)
return false;
@@ -6320,9 +6320,10 @@ fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
}
bool
fs_visitor::run_cs()
fs_visitor::run_cs(unsigned min_dispatch_width)
{
assert(stage == MESA_SHADER_COMPUTE);
assert(dispatch_width >= min_dispatch_width);
setup_cs_payload();
@@ -6353,7 +6354,7 @@ fs_visitor::run_cs()
assign_curb_setup();
fixup_3src_null_dest();
allocate_registers(true);
allocate_registers(min_dispatch_width, true);
if (failed)
return false;
@@ -6841,8 +6842,11 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
shader->info.cs.local_size[0] * shader->info.cs.local_size[1] *
shader->info.cs.local_size[2];
unsigned max_cs_threads = compiler->devinfo->max_cs_threads;
unsigned simd_required = DIV_ROUND_UP(local_workgroup_size, max_cs_threads);
unsigned min_dispatch_width =
DIV_ROUND_UP(local_workgroup_size, compiler->devinfo->max_cs_threads);
min_dispatch_width = MAX2(8, min_dispatch_width);
min_dispatch_width = util_next_power_of_two(min_dispatch_width);
assert(min_dispatch_width <= 32);
cfg_t *cfg = NULL;
const char *fail_msg = NULL;
@@ -6852,8 +6856,8 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
fs_visitor v8(compiler, log_data, mem_ctx, key, &prog_data->base,
NULL, /* Never used in core profile */
shader, 8, shader_time_index);
if (simd_required <= 8) {
if (!v8.run_cs()) {
if (min_dispatch_width <= 8) {
if (!v8.run_cs(min_dispatch_width)) {
fail_msg = v8.fail_msg;
} else {
cfg = v8.cfg;
@@ -6868,11 +6872,11 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
shader, 16, shader_time_index);
if (likely(!(INTEL_DEBUG & DEBUG_NO16)) &&
!fail_msg && v8.max_dispatch_width >= 16 &&
simd_required <= 16) {
min_dispatch_width <= 16) {
/* Try a SIMD16 compile */
if (simd_required <= 8)
if (min_dispatch_width <= 8)
v16.import_uniforms(&v8);
if (!v16.run_cs()) {
if (!v16.run_cs(min_dispatch_width)) {
compiler->shader_perf_log(log_data,
"SIMD16 shader failed to compile: %s",
v16.fail_msg);
@@ -6893,14 +6897,14 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
NULL, /* Never used in core profile */
shader, 32, shader_time_index);
if (!fail_msg && v8.max_dispatch_width >= 32 &&
(simd_required > 16 || (INTEL_DEBUG & DEBUG_DO32))) {
(min_dispatch_width > 16 || (INTEL_DEBUG & DEBUG_DO32))) {
/* Try a SIMD32 compile */
if (simd_required <= 8)
if (min_dispatch_width <= 8)
v32.import_uniforms(&v8);
else if (simd_required <= 16)
else if (min_dispatch_width <= 16)
v32.import_uniforms(&v16);
if (!v32.run_cs()) {
if (!v32.run_cs(min_dispatch_width)) {
compiler->shader_perf_log(log_data,
"SIMD32 shader failed to compile: %s",
v16.fail_msg);

View File

@@ -99,9 +99,9 @@ public:
bool run_tcs_single_patch();
bool run_tes();
bool run_gs();
bool run_cs();
bool run_cs(unsigned min_dispatch_width);
void optimize();
void allocate_registers(bool allow_spilling);
void allocate_registers(unsigned min_dispatch_width, bool allow_spilling);
void setup_fs_payload_gen4();
void setup_fs_payload_gen6();
void setup_vs_payload();
@@ -364,7 +364,6 @@ public:
bool spilled_any_registers;
const unsigned dispatch_width; /**< 8, 16 or 32 */
unsigned min_dispatch_width;
unsigned max_dispatch_width;
int shader_time_index;

View File

@@ -871,17 +871,6 @@ fs_visitor::init()
unreachable("unhandled shader stage");
}
if (stage == MESA_SHADER_COMPUTE) {
const struct brw_cs_prog_data *cs_prog_data = brw_cs_prog_data(prog_data);
unsigned size = cs_prog_data->local_size[0] *
cs_prog_data->local_size[1] *
cs_prog_data->local_size[2];
size = DIV_ROUND_UP(size, devinfo->max_cs_threads);
min_dispatch_width = size > 16 ? 32 : (size > 8 ? 16 : 8);
} else {
min_dispatch_width = 8;
}
this->max_dispatch_width = 32;
this->prog_data = this->stage_prog_data;