intel/fs: Remove min_dispatch_width from fs_visitor
It's 8 for everything except compute shaders. For compute shaders, there's no need to duplicate the computation and it's just a possible source of error. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
@@ -5912,7 +5912,7 @@ fs_visitor::fixup_3src_null_dest()
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}
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void
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fs_visitor::allocate_registers(bool allow_spilling)
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fs_visitor::allocate_registers(unsigned min_dispatch_width, bool allow_spilling)
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{
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bool allocated_without_spills;
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@@ -6047,7 +6047,7 @@ fs_visitor::run_vs()
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assign_vs_urb_setup();
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fixup_3src_null_dest();
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allocate_registers(true);
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allocate_registers(8, true);
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return !failed;
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}
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@@ -6127,7 +6127,7 @@ fs_visitor::run_tcs_single_patch()
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assign_tcs_single_patch_urb_setup();
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fixup_3src_null_dest();
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allocate_registers(true);
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allocate_registers(8, true);
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return !failed;
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}
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@@ -6161,7 +6161,7 @@ fs_visitor::run_tes()
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assign_tes_urb_setup();
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fixup_3src_null_dest();
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allocate_registers(true);
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allocate_registers(8, true);
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return !failed;
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}
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@@ -6210,7 +6210,7 @@ fs_visitor::run_gs()
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assign_gs_urb_setup();
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fixup_3src_null_dest();
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allocate_registers(true);
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allocate_registers(8, true);
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return !failed;
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}
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@@ -6310,7 +6310,7 @@ fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
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assign_urb_setup();
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fixup_3src_null_dest();
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allocate_registers(allow_spilling);
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allocate_registers(8, allow_spilling);
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if (failed)
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return false;
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@@ -6320,9 +6320,10 @@ fs_visitor::run_fs(bool allow_spilling, bool do_rep_send)
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}
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bool
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fs_visitor::run_cs()
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fs_visitor::run_cs(unsigned min_dispatch_width)
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{
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assert(stage == MESA_SHADER_COMPUTE);
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assert(dispatch_width >= min_dispatch_width);
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setup_cs_payload();
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@@ -6353,7 +6354,7 @@ fs_visitor::run_cs()
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assign_curb_setup();
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fixup_3src_null_dest();
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allocate_registers(true);
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allocate_registers(min_dispatch_width, true);
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if (failed)
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return false;
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@@ -6841,8 +6842,11 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
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shader->info.cs.local_size[0] * shader->info.cs.local_size[1] *
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shader->info.cs.local_size[2];
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unsigned max_cs_threads = compiler->devinfo->max_cs_threads;
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unsigned simd_required = DIV_ROUND_UP(local_workgroup_size, max_cs_threads);
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unsigned min_dispatch_width =
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DIV_ROUND_UP(local_workgroup_size, compiler->devinfo->max_cs_threads);
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min_dispatch_width = MAX2(8, min_dispatch_width);
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min_dispatch_width = util_next_power_of_two(min_dispatch_width);
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assert(min_dispatch_width <= 32);
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cfg_t *cfg = NULL;
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const char *fail_msg = NULL;
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@@ -6852,8 +6856,8 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
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fs_visitor v8(compiler, log_data, mem_ctx, key, &prog_data->base,
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NULL, /* Never used in core profile */
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shader, 8, shader_time_index);
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if (simd_required <= 8) {
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if (!v8.run_cs()) {
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if (min_dispatch_width <= 8) {
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if (!v8.run_cs(min_dispatch_width)) {
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fail_msg = v8.fail_msg;
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} else {
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cfg = v8.cfg;
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@@ -6868,11 +6872,11 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
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shader, 16, shader_time_index);
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if (likely(!(INTEL_DEBUG & DEBUG_NO16)) &&
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!fail_msg && v8.max_dispatch_width >= 16 &&
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simd_required <= 16) {
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min_dispatch_width <= 16) {
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/* Try a SIMD16 compile */
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if (simd_required <= 8)
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if (min_dispatch_width <= 8)
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v16.import_uniforms(&v8);
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if (!v16.run_cs()) {
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if (!v16.run_cs(min_dispatch_width)) {
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compiler->shader_perf_log(log_data,
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"SIMD16 shader failed to compile: %s",
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v16.fail_msg);
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@@ -6893,14 +6897,14 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
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NULL, /* Never used in core profile */
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shader, 32, shader_time_index);
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if (!fail_msg && v8.max_dispatch_width >= 32 &&
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(simd_required > 16 || (INTEL_DEBUG & DEBUG_DO32))) {
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(min_dispatch_width > 16 || (INTEL_DEBUG & DEBUG_DO32))) {
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/* Try a SIMD32 compile */
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if (simd_required <= 8)
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if (min_dispatch_width <= 8)
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v32.import_uniforms(&v8);
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else if (simd_required <= 16)
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else if (min_dispatch_width <= 16)
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v32.import_uniforms(&v16);
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if (!v32.run_cs()) {
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if (!v32.run_cs(min_dispatch_width)) {
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compiler->shader_perf_log(log_data,
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"SIMD32 shader failed to compile: %s",
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v16.fail_msg);
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@@ -99,9 +99,9 @@ public:
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bool run_tcs_single_patch();
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bool run_tes();
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bool run_gs();
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bool run_cs();
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bool run_cs(unsigned min_dispatch_width);
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void optimize();
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void allocate_registers(bool allow_spilling);
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void allocate_registers(unsigned min_dispatch_width, bool allow_spilling);
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void setup_fs_payload_gen4();
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void setup_fs_payload_gen6();
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void setup_vs_payload();
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@@ -364,7 +364,6 @@ public:
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bool spilled_any_registers;
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const unsigned dispatch_width; /**< 8, 16 or 32 */
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unsigned min_dispatch_width;
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unsigned max_dispatch_width;
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int shader_time_index;
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@@ -871,17 +871,6 @@ fs_visitor::init()
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unreachable("unhandled shader stage");
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}
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if (stage == MESA_SHADER_COMPUTE) {
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const struct brw_cs_prog_data *cs_prog_data = brw_cs_prog_data(prog_data);
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unsigned size = cs_prog_data->local_size[0] *
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cs_prog_data->local_size[1] *
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cs_prog_data->local_size[2];
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size = DIV_ROUND_UP(size, devinfo->max_cs_threads);
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min_dispatch_width = size > 16 ? 32 : (size > 8 ? 16 : 8);
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} else {
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min_dispatch_width = 8;
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}
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this->max_dispatch_width = 32;
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this->prog_data = this->stage_prog_data;
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