intel/fs: Remove min_dispatch_width from fs_visitor
It's 8 for everything except compute shaders. For compute shaders, there's no need to duplicate the computation and it's just a possible source of error. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
@@ -99,9 +99,9 @@ public:
|
||||
bool run_tcs_single_patch();
|
||||
bool run_tes();
|
||||
bool run_gs();
|
||||
bool run_cs();
|
||||
bool run_cs(unsigned min_dispatch_width);
|
||||
void optimize();
|
||||
void allocate_registers(bool allow_spilling);
|
||||
void allocate_registers(unsigned min_dispatch_width, bool allow_spilling);
|
||||
void setup_fs_payload_gen4();
|
||||
void setup_fs_payload_gen6();
|
||||
void setup_vs_payload();
|
||||
@@ -364,7 +364,6 @@ public:
|
||||
bool spilled_any_registers;
|
||||
|
||||
const unsigned dispatch_width; /**< 8, 16 or 32 */
|
||||
unsigned min_dispatch_width;
|
||||
unsigned max_dispatch_width;
|
||||
|
||||
int shader_time_index;
|
||||
|
Reference in New Issue
Block a user