mesa: Replace _NEW_ARRAY_* bits with VERT_BIT_*
Consolidate the two distinct set of flags to use VERT_BIT_*. Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -384,7 +384,7 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
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}
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ctx->NewState |= _NEW_ARRAY;
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ctx->Array.NewState |= _NEW_ARRAY_ALL;
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ctx->Array.NewState |= VERT_BIT_ALL;
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_mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, newObj);
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/* Pass BindVertexArray call to device driver */
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@@ -60,41 +60,41 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
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switch (cap) {
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case GL_VERTEX_ARRAY:
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var = &arrayObj->Vertex.Enabled;
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flag = _NEW_ARRAY_VERTEX;
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flag = VERT_BIT_POS;
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break;
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case GL_NORMAL_ARRAY:
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var = &arrayObj->Normal.Enabled;
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flag = _NEW_ARRAY_NORMAL;
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flag = VERT_BIT_NORMAL;
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break;
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case GL_COLOR_ARRAY:
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var = &arrayObj->Color.Enabled;
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flag = _NEW_ARRAY_COLOR0;
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flag = VERT_BIT_COLOR0;
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break;
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case GL_INDEX_ARRAY:
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var = &arrayObj->Index.Enabled;
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flag = _NEW_ARRAY_INDEX;
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flag = VERT_BIT_COLOR_INDEX;
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break;
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case GL_TEXTURE_COORD_ARRAY:
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var = &arrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
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flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
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flag = VERT_BIT_TEX(ctx->Array.ActiveTexture);
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break;
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case GL_EDGE_FLAG_ARRAY:
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var = &arrayObj->EdgeFlag.Enabled;
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flag = _NEW_ARRAY_EDGEFLAG;
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flag = VERT_BIT_EDGEFLAG;
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break;
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case GL_FOG_COORDINATE_ARRAY_EXT:
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var = &arrayObj->FogCoord.Enabled;
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flag = _NEW_ARRAY_FOGCOORD;
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flag = VERT_BIT_FOG;
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break;
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case GL_SECONDARY_COLOR_ARRAY_EXT:
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var = &arrayObj->SecondaryColor.Enabled;
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flag = _NEW_ARRAY_COLOR1;
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flag = VERT_BIT_COLOR1;
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break;
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#if FEATURE_point_size_array
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case GL_POINT_SIZE_ARRAY_OES:
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var = &arrayObj->PointSize.Enabled;
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flag = _NEW_ARRAY_POINT_SIZE;
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flag = VERT_BIT_POINT_SIZE;
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break;
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#endif
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@@ -120,7 +120,7 @@ client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
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GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
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ASSERT(n < Elements(ctx->Array.ArrayObj->VertexAttrib));
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var = &arrayObj->VertexAttrib[n].Enabled;
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flag = _NEW_ARRAY_ATTRIB(n);
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flag = VERT_BIT_GENERIC(n);
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}
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break;
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#endif /* FEATURE_NV_vertex_program */
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@@ -1630,7 +1630,7 @@ struct gl_array_object
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*/
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struct gl_client_array VertexAttrib[MAX_VERTEX_GENERIC_ATTRIBS];
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/** Mask of _NEW_ARRAY_* values indicating which arrays are enabled */
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/** Mask of VERT_BIT_* values indicating which arrays are enabled */
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GLbitfield _Enabled;
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/**
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@@ -1665,7 +1665,7 @@ struct gl_array_attrib
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GLboolean PrimitiveRestart;
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GLuint RestartIndex;
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GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */
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GLbitfield NewState; /**< mask of VERT_BIT_* values */
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GLboolean RebindArrays; /**< whether the VBO module should rebind arrays */
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/* GL_ARB_vertex_buffer_object */
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@@ -3073,39 +3073,6 @@ struct gl_matrix_stack
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/*@}*/
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/**
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* \name Bits to track array state changes
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*
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* Also used to summarize array enabled.
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*/
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/*@{*/
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#define _NEW_ARRAY_VERTEX VERT_BIT_POS
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#define _NEW_ARRAY_WEIGHT VERT_BIT_WEIGHT
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#define _NEW_ARRAY_NORMAL VERT_BIT_NORMAL
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#define _NEW_ARRAY_COLOR0 VERT_BIT_COLOR0
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#define _NEW_ARRAY_COLOR1 VERT_BIT_COLOR1
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#define _NEW_ARRAY_FOGCOORD VERT_BIT_FOG
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#define _NEW_ARRAY_INDEX VERT_BIT_COLOR_INDEX
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#define _NEW_ARRAY_EDGEFLAG VERT_BIT_EDGEFLAG
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#define _NEW_ARRAY_POINT_SIZE VERT_BIT_COLOR_INDEX /* aliased */
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#define _NEW_ARRAY_TEXCOORD_0 VERT_BIT_TEX0
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#define _NEW_ARRAY_TEXCOORD_1 VERT_BIT_TEX1
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#define _NEW_ARRAY_TEXCOORD_2 VERT_BIT_TEX2
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#define _NEW_ARRAY_TEXCOORD_3 VERT_BIT_TEX3
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#define _NEW_ARRAY_TEXCOORD_4 VERT_BIT_TEX4
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#define _NEW_ARRAY_TEXCOORD_5 VERT_BIT_TEX5
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#define _NEW_ARRAY_TEXCOORD_6 VERT_BIT_TEX6
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#define _NEW_ARRAY_TEXCOORD_7 VERT_BIT_TEX7
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#define _NEW_ARRAY_ATTRIB_0 VERT_BIT_GENERIC0 /* start at bit 16 */
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#define _NEW_ARRAY_ALL 0xffffffff
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#define _NEW_ARRAY_TEXCOORD(i) (_NEW_ARRAY_TEXCOORD_0 << (i))
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#define _NEW_ARRAY_ATTRIB(i) (_NEW_ARRAY_ATTRIB_0 << (i))
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/*@}*/
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/**
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* \name A bunch of flags that we think might be useful to drivers.
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*
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@@ -238,7 +238,7 @@ _mesa_VertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
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legalTypes |= BYTE_BIT;
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update_array(ctx, "glVertexPointer",
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&ctx->Array.ArrayObj->Vertex, _NEW_ARRAY_VERTEX,
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&ctx->Array.ArrayObj->Vertex, VERT_BIT_POS,
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legalTypes, 2, 4,
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size, type, stride, GL_FALSE, GL_FALSE, ptr);
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}
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@@ -256,7 +256,7 @@ _mesa_NormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr )
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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update_array(ctx, "glNormalPointer",
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&ctx->Array.ArrayObj->Normal, _NEW_ARRAY_NORMAL,
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&ctx->Array.ArrayObj->Normal, VERT_BIT_NORMAL,
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legalTypes, 3, 3,
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3, type, stride, GL_TRUE, GL_FALSE, ptr);
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}
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@@ -276,7 +276,7 @@ _mesa_ColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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update_array(ctx, "glColorPointer",
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&ctx->Array.ArrayObj->Color, _NEW_ARRAY_COLOR0,
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&ctx->Array.ArrayObj->Color, VERT_BIT_COLOR0,
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legalTypes, 3, BGRA_OR_4,
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size, type, stride, GL_TRUE, GL_FALSE, ptr);
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}
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@@ -290,7 +290,7 @@ _mesa_FogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid *ptr)
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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update_array(ctx, "glFogCoordPointer",
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&ctx->Array.ArrayObj->FogCoord, _NEW_ARRAY_FOGCOORD,
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&ctx->Array.ArrayObj->FogCoord, VERT_BIT_FOG,
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legalTypes, 1, 1,
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1, type, stride, GL_FALSE, GL_FALSE, ptr);
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}
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@@ -305,7 +305,7 @@ _mesa_IndexPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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update_array(ctx, "glIndexPointer",
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&ctx->Array.ArrayObj->Index, _NEW_ARRAY_INDEX,
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&ctx->Array.ArrayObj->Index, VERT_BIT_COLOR_INDEX,
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legalTypes, 1, 1,
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1, type, stride, GL_FALSE, GL_FALSE, ptr);
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}
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@@ -325,7 +325,7 @@ _mesa_SecondaryColorPointerEXT(GLint size, GLenum type,
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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update_array(ctx, "glSecondaryColorPointer",
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&ctx->Array.ArrayObj->SecondaryColor, _NEW_ARRAY_COLOR1,
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&ctx->Array.ArrayObj->SecondaryColor, VERT_BIT_COLOR1,
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legalTypes, 3, BGRA_OR_4,
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size, type, stride, GL_TRUE, GL_FALSE, ptr);
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}
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@@ -351,7 +351,7 @@ _mesa_TexCoordPointer(GLint size, GLenum type, GLsizei stride,
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update_array(ctx, "glTexCoordPointer",
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&ctx->Array.ArrayObj->TexCoord[unit],
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_NEW_ARRAY_TEXCOORD(unit),
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VERT_BIT_TEX(unit),
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legalTypes, 1, 4,
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size, type, stride, GL_FALSE, GL_FALSE,
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ptr);
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@@ -368,7 +368,7 @@ _mesa_EdgeFlagPointer(GLsizei stride, const GLvoid *ptr)
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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update_array(ctx, "glEdgeFlagPointer",
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&ctx->Array.ArrayObj->EdgeFlag, _NEW_ARRAY_EDGEFLAG,
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&ctx->Array.ArrayObj->EdgeFlag, VERT_BIT_EDGEFLAG,
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legalTypes, 1, 1,
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1, GL_UNSIGNED_BYTE, stride, GL_FALSE, integer, ptr);
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}
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@@ -388,7 +388,7 @@ _mesa_PointSizePointer(GLenum type, GLsizei stride, const GLvoid *ptr)
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}
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update_array(ctx, "glPointSizePointer",
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&ctx->Array.ArrayObj->PointSize, _NEW_ARRAY_POINT_SIZE,
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&ctx->Array.ArrayObj->PointSize, VERT_BIT_POINT_SIZE,
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legalTypes, 1, 1,
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1, type, stride, GL_FALSE, GL_FALSE, ptr);
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}
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@@ -423,7 +423,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type,
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update_array(ctx, "glVertexAttribPointerNV",
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&ctx->Array.ArrayObj->VertexAttrib[index],
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_NEW_ARRAY_ATTRIB(index),
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VERT_BIT_GENERIC(index),
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legalTypes, 1, BGRA_OR_4,
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size, type, stride, normalized, GL_FALSE, ptr);
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}
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@@ -458,7 +458,7 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
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update_array(ctx, "glVertexAttribPointer",
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&ctx->Array.ArrayObj->VertexAttrib[index],
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_NEW_ARRAY_ATTRIB(index),
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VERT_BIT_GENERIC(index),
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legalTypes, 1, BGRA_OR_4,
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size, type, stride, normalized, GL_FALSE, ptr);
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}
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@@ -490,7 +490,7 @@ _mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
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update_array(ctx, "glVertexAttribIPointer",
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&ctx->Array.ArrayObj->VertexAttrib[index],
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_NEW_ARRAY_ATTRIB(index),
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VERT_BIT_GENERIC(index),
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legalTypes, 1, 4,
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size, type, stride, normalized, integer, ptr);
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}
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@@ -513,8 +513,8 @@ _mesa_EnableVertexAttribArrayARB(GLuint index)
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FLUSH_VERTICES(ctx, _NEW_ARRAY);
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ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_TRUE;
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ctx->Array.ArrayObj->_Enabled |= _NEW_ARRAY_ATTRIB(index);
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ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
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ctx->Array.ArrayObj->_Enabled |= VERT_BIT_GENERIC(index);
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ctx->Array.NewState |= VERT_BIT_GENERIC(index);
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}
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@@ -534,8 +534,8 @@ _mesa_DisableVertexAttribArrayARB(GLuint index)
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FLUSH_VERTICES(ctx, _NEW_ARRAY);
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ctx->Array.ArrayObj->VertexAttrib[index].Enabled = GL_FALSE;
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ctx->Array.ArrayObj->_Enabled &= ~_NEW_ARRAY_ATTRIB(index);
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ctx->Array.NewState |= _NEW_ARRAY_ATTRIB(index);
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ctx->Array.ArrayObj->_Enabled &= ~VERT_BIT_GENERIC(index);
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ctx->Array.NewState |= VERT_BIT_GENERIC(index);
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}
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@@ -1004,7 +1004,7 @@ _mesa_LockArraysEXT(GLint first, GLsizei count)
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ctx->Array.LockCount = count;
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ctx->NewState |= _NEW_ARRAY;
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ctx->Array.NewState |= _NEW_ARRAY_ALL;
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ctx->Array.NewState |= VERT_BIT_ALL;
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}
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@@ -1025,7 +1025,7 @@ _mesa_UnlockArraysEXT( void )
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ctx->Array.LockFirst = 0;
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ctx->Array.LockCount = 0;
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ctx->NewState |= _NEW_ARRAY;
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ctx->Array.NewState |= _NEW_ARRAY_ALL;
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ctx->Array.NewState |= VERT_BIT_ALL;
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}
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