mesa: fix loop over generic attribs in update_arrays()
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@@ -159,7 +159,7 @@ update_arrays( GLcontext *ctx )
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/* 16..31 */
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if (ctx->VertexProgram._Current) {
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for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
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for (i = 0; i < Elements(ctx->Array.ArrayObj->VertexAttrib); i++) {
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if (ctx->Array.ArrayObj->VertexAttrib[i].Enabled) {
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min = MIN2(min, ctx->Array.ArrayObj->VertexAttrib[i]._MaxElement);
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}
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