Removed gl_texture_object's DeletePending. Changed a comment.
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@@ -1245,8 +1245,7 @@ struct gl_texture_object
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{
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_glthread_Mutex Mutex; /**< for thread safety */
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GLint RefCount; /**< reference count */
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GLboolean DeletePending; /**< Has glDeleteTexture been called? */
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GLuint Name; /**< an unsigned integer */
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GLuint Name; /**< the user-visible texture object ID */
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GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
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GLfloat Priority; /**< in [0,1] */
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GLfloat BorderColor[4]; /**< unclamped */
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