Removed gl_texture_object's DeletePending. Changed a comment.

This commit is contained in:
Brian Paul
2005-01-19 21:41:24 +00:00
parent 31fb7648fc
commit 10378919d7

View File

@@ -1245,8 +1245,7 @@ struct gl_texture_object
{
_glthread_Mutex Mutex; /**< for thread safety */
GLint RefCount; /**< reference count */
GLboolean DeletePending; /**< Has glDeleteTexture been called? */
GLuint Name; /**< an unsigned integer */
GLuint Name; /**< the user-visible texture object ID */
GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */
GLfloat Priority; /**< in [0,1] */
GLfloat BorderColor[4]; /**< unclamped */