glsl: add the patch in/out qualifier (v2)
v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:

committed by
Marek Olšák

parent
1036b024d4
commit
1009b3311f
@@ -434,6 +434,7 @@ struct ast_type_qualifier {
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unsigned out:1;
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unsigned centroid:1;
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unsigned sample:1;
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unsigned patch:1;
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unsigned uniform:1;
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unsigned buffer:1;
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unsigned smooth:1;
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@@ -2487,6 +2487,9 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
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var->data.stream = qual->stream;
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}
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if (qual->flags.q.patch)
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var->data.patch = 1;
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if (qual->flags.q.attribute && state->stage != MESA_SHADER_VERTEX) {
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var->type = glsl_type::error_type;
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_mesa_glsl_error(loc, state,
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@@ -3209,6 +3212,17 @@ handle_tess_ctrl_shader_output_decl(struct _mesa_glsl_parse_state *state,
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num_vertices = state->out_qualifier->vertices;
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}
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if (!var->type->is_array() && !var->data.patch) {
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_mesa_glsl_error(&loc, state,
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"tessellation control shader outputs must be arrays");
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/* To avoid cascading failures, short circuit the checks below. */
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return;
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}
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if (var->data.patch)
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return;
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validate_layout_qualifier_vertex_count(state, loc, var, num_vertices,
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&state->tcs_output_size,
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"geometry shader input");
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@@ -3958,6 +3972,33 @@ ast_declarator_list::hir(exec_list *instructions,
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}
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/* From section 4.3.4 of the GLSL 4.00 spec:
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* "Input variables may not be declared using the patch in qualifier
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* in tessellation control or geometry shaders."
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*
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* From section 4.3.6 of the GLSL 4.00 spec:
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* "It is an error to use patch out in a vertex, tessellation
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* evaluation, or geometry shader."
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*
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* This doesn't explicitly forbid using them in a fragment shader, but
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* that's probably just an oversight.
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*/
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if (state->stage != MESA_SHADER_TESS_EVAL
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&& this->type->qualifier.flags.q.patch
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&& this->type->qualifier.flags.q.in) {
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_mesa_glsl_error(&loc, state, "'patch in' can only be used in a "
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"tessellation evaluation shader");
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}
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if (state->stage != MESA_SHADER_TESS_CTRL
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&& this->type->qualifier.flags.q.patch
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&& this->type->qualifier.flags.q.out) {
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_mesa_glsl_error(&loc, state, "'patch out' can only be used in a "
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"tessellation control shader");
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}
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/* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30.
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*/
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if (this->type->qualifier.precision != ast_precision_none) {
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@@ -5481,6 +5522,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
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interpret_interpolation_qualifier(qual, var_mode, state, &loc);
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fields[i].centroid = qual->flags.q.centroid ? 1 : 0;
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fields[i].sample = qual->flags.q.sample ? 1 : 0;
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fields[i].patch = qual->flags.q.patch ? 1 : 0;
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/* Only save explicitly defined streams in block's field */
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fields[i].stream = qual->flags.q.explicit_stream ? qual->stream : -1;
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@@ -5815,6 +5857,8 @@ ast_interface_block::hir(exec_list *instructions,
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earlier_per_vertex->fields.structure[j].centroid;
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fields[i].sample =
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earlier_per_vertex->fields.structure[j].sample;
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fields[i].patch =
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earlier_per_vertex->fields.structure[j].patch;
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}
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}
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@@ -5994,6 +6038,7 @@ ast_interface_block::hir(exec_list *instructions,
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var->data.interpolation = fields[i].interpolation;
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var->data.centroid = fields[i].centroid;
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var->data.sample = fields[i].sample;
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var->data.patch = fields[i].patch;
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var->init_interface_type(block_type);
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if (var_mode == ir_var_shader_in || var_mode == ir_var_uniform)
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@@ -86,7 +86,8 @@ bool
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ast_type_qualifier::has_auxiliary_storage() const
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{
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return this->flags.q.centroid
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|| this->flags.q.sample;
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|| this->flags.q.sample
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|| this->flags.q.patch;
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}
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const char*
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@@ -883,10 +883,10 @@ builtin_variable_generator::generate_tcs_special_vars()
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add_system_value(SYSTEM_VALUE_VERTICES_IN, int_t, "gl_PatchVerticesIn");
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add_system_value(SYSTEM_VALUE_INVOCATION_ID, int_t, "gl_InvocationID");
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add_output(VARYING_SLOT_TESS_LEVEL_OUTER,
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array(float_t, 4), "gl_TessLevelOuter");
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add_output(VARYING_SLOT_TESS_LEVEL_INNER,
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array(float_t, 2), "gl_TessLevelInner");
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add_output(VARYING_SLOT_TESS_LEVEL_OUTER, array(float_t, 4),
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"gl_TessLevelOuter")->data.patch = 1;
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add_output(VARYING_SLOT_TESS_LEVEL_INNER, array(float_t, 2),
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"gl_TessLevelInner")->data.patch = 1;
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}
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@@ -315,6 +315,7 @@ invariant KEYWORD(120, 100, 120, 100, INVARIANT);
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flat KEYWORD(130, 100, 130, 300, FLAT);
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smooth KEYWORD(130, 300, 130, 300, SMOOTH);
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noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
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patch KEYWORD_WITH_ALT(0, 300, 400, 0, yyextra->ARB_tessellation_shader_enable, PATCH);
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sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
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sampler2D return SAMPLER2D;
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@@ -576,7 +577,6 @@ usamplerBuffer KEYWORD(140, 300, 140, 0, USAMPLERBUFFER);
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/* Additional reserved words in GLSL ES 3.00 */
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resource KEYWORD(0, 300, 0, 0, RESOURCE);
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patch KEYWORD(0, 300, 0, 0, PATCH);
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sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
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subroutine KEYWORD(0, 300, 0, 0, SUBROUTINE);
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@@ -1866,7 +1866,11 @@ auxiliary_storage_qualifier:
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memset(& $$, 0, sizeof($$));
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$$.flags.q.sample = 1;
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}
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/* TODO: "patch" also goes here someday. */
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| PATCH
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{
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memset(& $$, 0, sizeof($$));
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$$.flags.q.patch = 1;
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}
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storage_qualifier:
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CONST_TOK
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@@ -861,6 +861,8 @@ _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
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printf("centroid ");
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if (q->flags.q.sample)
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printf("sample ");
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if (q->flags.q.patch)
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printf("patch ");
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if (q->flags.q.uniform)
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printf("uniform ");
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if (q->flags.q.buffer)
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@@ -122,6 +122,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
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this->fields.structure[i].centroid = fields[i].centroid;
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this->fields.structure[i].sample = fields[i].sample;
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this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
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this->fields.structure[i].patch = fields[i].patch;
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}
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mtx_unlock(&glsl_type::mutex);
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@@ -154,6 +155,7 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
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this->fields.structure[i].centroid = fields[i].centroid;
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this->fields.structure[i].sample = fields[i].sample;
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this->fields.structure[i].matrix_layout = fields[i].matrix_layout;
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this->fields.structure[i].patch = fields[i].patch;
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}
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mtx_unlock(&glsl_type::mutex);
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@@ -722,6 +724,9 @@ glsl_type::record_compare(const glsl_type *b) const
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if (this->fields.structure[i].sample
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!= b->fields.structure[i].sample)
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return false;
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if (this->fields.structure[i].patch
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!= b->fields.structure[i].patch)
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return false;
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}
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return true;
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@@ -751,6 +751,12 @@ struct glsl_struct_field {
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*/
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unsigned matrix_layout:2;
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/**
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* For interface blocks, 1 if this variable is a per-patch input or output
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* (as in ir_variable::patch). 0 otherwise.
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*/
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unsigned patch:1;
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/**
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* For interface blocks, it has a value if this variable uses multiple vertex
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* streams (as in ir_variable::stream). -1 otherwise.
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@@ -1643,6 +1643,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name,
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this->data.read_only = false;
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this->data.centroid = false;
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this->data.sample = false;
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this->data.patch = false;
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this->data.invariant = false;
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this->data.how_declared = ir_var_declared_normally;
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this->data.mode = mode;
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@@ -1785,6 +1786,7 @@ ir_function_signature::qualifiers_match(exec_list *params)
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a->data.interpolation != b->data.interpolation ||
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a->data.centroid != b->data.centroid ||
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a->data.sample != b->data.sample ||
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a->data.patch != b->data.patch ||
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a->data.image_read_only != b->data.image_read_only ||
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a->data.image_write_only != b->data.image_write_only ||
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a->data.image_coherent != b->data.image_coherent ||
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@@ -622,6 +622,7 @@ public:
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unsigned read_only:1;
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unsigned centroid:1;
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unsigned sample:1;
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unsigned patch:1;
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unsigned invariant:1;
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unsigned precise:1;
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@@ -167,6 +167,7 @@ void ir_print_visitor::visit(ir_variable *ir)
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const char *const cent = (ir->data.centroid) ? "centroid " : "";
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const char *const samp = (ir->data.sample) ? "sample " : "";
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const char *const patc = (ir->data.patch) ? "patch " : "";
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const char *const inv = (ir->data.invariant) ? "invariant " : "";
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const char *const mode[] = { "", "uniform ", "shader_storage",
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"shader_in ", "shader_out ",
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@@ -177,8 +178,8 @@ void ir_print_visitor::visit(ir_variable *ir)
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const char *const interp[] = { "", "smooth", "flat", "noperspective" };
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STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_QUALIFIER_COUNT);
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fprintf(f, "(%s%s%s%s%s%s%s) ",
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loc, cent, samp, inv, mode[ir->data.mode],
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fprintf(f, "(%s%s%s%s%s%s%s%s) ",
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loc, cent, samp, patc, inv, mode[ir->data.mode],
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stream[ir->data.stream],
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interp[ir->data.interpolation]);
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@@ -417,6 +417,8 @@ ir_reader::read_declaration(s_expression *expr)
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var->data.centroid = 1;
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} else if (strcmp(qualifier->value(), "sample") == 0) {
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var->data.sample = 1;
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} else if (strcmp(qualifier->value(), "patch") == 0) {
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var->data.patch = 1;
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} else if (strcmp(qualifier->value(), "invariant") == 0) {
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var->data.invariant = 1;
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} else if (strcmp(qualifier->value(), "uniform") == 0) {
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@@ -140,6 +140,24 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
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type = type->fields.array;
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}
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if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
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var->data.mode == ir_var_shader_in) {
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assert(type->is_array());
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type = type->fields.array;
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}
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if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
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var->data.mode == ir_var_shader_out && !var->data.patch) {
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assert(type->is_array());
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type = type->fields.array;
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}
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if (this->shader_stage == MESA_SHADER_TESS_EVAL &&
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var->data.mode == ir_var_shader_in && !var->data.patch) {
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assert(type->is_array());
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type = type->fields.array;
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}
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mark(this->prog, var, 0, type->count_attribute_slots(),
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this->shader_stage == MESA_SHADER_FRAGMENT);
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}
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@@ -165,6 +183,9 @@ ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir)
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*
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* *Except gl_PrimitiveIDIn, as noted below.
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*
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* For tessellation control shaders all inputs and non-patch outputs are
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* arrays. For tessellation evaluation shaders non-patch inputs are arrays.
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*
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* If the index can't be interpreted as a constant, or some other problem
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* occurs, then nothing will be marked and false will be returned.
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*/
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@@ -184,6 +205,24 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
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type = type->fields.array;
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}
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if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
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var->data.mode == ir_var_shader_in) {
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assert(type->is_array());
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type = type->fields.array;
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}
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if (this->shader_stage == MESA_SHADER_TESS_CTRL &&
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var->data.mode == ir_var_shader_out && !var->data.patch) {
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assert(type->is_array());
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type = type->fields.array;
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}
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if (this->shader_stage == MESA_SHADER_TESS_EVAL &&
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var->data.mode == ir_var_shader_in && !var->data.patch) {
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assert(type->is_array());
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type = type->fields.array;
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}
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/* The code below only handles:
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*
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* - Indexing into matrices
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@@ -242,6 +281,22 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
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return true;
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}
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static bool
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is_multiple_vertices(gl_shader_stage stage, ir_variable *var)
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{
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if (var->data.patch)
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return false;
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if (var->data.mode == ir_var_shader_in)
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return stage == MESA_SHADER_GEOMETRY ||
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stage == MESA_SHADER_TESS_CTRL ||
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stage == MESA_SHADER_TESS_EVAL;
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if (var->data.mode == ir_var_shader_out)
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return stage == MESA_SHADER_TESS_CTRL;
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return false;
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}
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ir_visitor_status
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ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
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{
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@@ -256,10 +311,9 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
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*/
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if (ir_dereference_variable * const deref_var =
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inner_array->array->as_dereference_variable()) {
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if (this->shader_stage == MESA_SHADER_GEOMETRY &&
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deref_var->var->data.mode == ir_var_shader_in) {
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/* foo is a geometry shader input, so i is the vertex, and j the
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* part of the input we're accessing.
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if (is_multiple_vertices(this->shader_stage, deref_var->var)) {
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/* foo is a geometry or tessellation shader input, so i is
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* the vertex, and j the part of the input we're accessing.
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*/
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if (try_mark_partial_variable(deref_var->var, ir->array_index))
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{
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@@ -275,10 +329,9 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir)
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} else if (ir_dereference_variable * const deref_var =
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ir->array->as_dereference_variable()) {
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/* ir => foo[i], where foo is a variable. */
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if (this->shader_stage == MESA_SHADER_GEOMETRY &&
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deref_var->var->data.mode == ir_var_shader_in) {
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/* foo is a geometry shader input, so i is the vertex, and we're
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* accessing the entire input.
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if (is_multiple_vertices(this->shader_stage, deref_var->var)) {
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/* foo is a geometry or tessellation shader input, so i is
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* the vertex, and we're accessing the entire input.
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*/
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mark_whole_variable(deref_var->var);
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/* We've now taken care of foo, but i might contain a subexpression
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@@ -116,6 +116,18 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
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return;
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}
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if (input->data.patch != output->data.patch) {
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linker_error(prog,
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"%s shader output `%s' %s patch qualifier, "
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"but %s shader input %s patch qualifier\n",
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_mesa_shader_stage_to_string(producer_stage),
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output->name,
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(output->data.patch) ? "has" : "lacks",
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_mesa_shader_stage_to_string(consumer_stage),
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(input->data.patch) ? "has" : "lacks");
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return;
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}
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if (!prog->IsES && input->data.invariant != output->data.invariant) {
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linker_error(prog,
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"%s shader output `%s' %s invariant qualifier, "
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@@ -989,7 +1001,8 @@ varying_matches::compute_packing_class(const ir_variable *var)
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*
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* Therefore, the packing class depends only on the interpolation type.
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*/
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unsigned packing_class = var->data.centroid | (var->data.sample << 1);
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unsigned packing_class = var->data.centroid | (var->data.sample << 1) |
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(var->data.patch << 2);
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packing_class *= 4;
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packing_class += var->data.interpolation;
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return packing_class;
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@@ -159,6 +159,7 @@ flatten_named_interface_blocks_declarations::run(exec_list *instructions)
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iface_t->fields.structure[i].interpolation;
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new_var->data.centroid = iface_t->fields.structure[i].centroid;
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new_var->data.sample = iface_t->fields.structure[i].sample;
|
||||
new_var->data.patch = iface_t->fields.structure[i].patch;
|
||||
|
||||
new_var->init_interface_type(iface_t);
|
||||
hash_table_insert(interface_namespace, new_var,
|
||||
|
@@ -610,6 +610,7 @@ lower_packed_varyings_visitor::get_packed_varying_deref(
|
||||
}
|
||||
packed_var->data.centroid = unpacked_var->data.centroid;
|
||||
packed_var->data.sample = unpacked_var->data.sample;
|
||||
packed_var->data.patch = unpacked_var->data.patch;
|
||||
packed_var->data.interpolation = unpacked_var->data.interpolation;
|
||||
packed_var->data.location = location;
|
||||
unpacked_var->insert_before(packed_var);
|
||||
|
Reference in New Issue
Block a user