glsl: add the patch in/out qualifier (v2)

v2: Dropped some unrelated reordering in glsl_parser.yy as Ken suggested.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Fabian Bieler
2014-03-05 13:43:17 +01:00
committed by Marek Olšák
parent 1036b024d4
commit 1009b3311f
17 changed files with 156 additions and 18 deletions

View File

@@ -167,6 +167,7 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const cent = (ir->data.centroid) ? "centroid " : "";
const char *const samp = (ir->data.sample) ? "sample " : "";
const char *const patc = (ir->data.patch) ? "patch " : "";
const char *const inv = (ir->data.invariant) ? "invariant " : "";
const char *const mode[] = { "", "uniform ", "shader_storage",
"shader_in ", "shader_out ",
@@ -177,8 +178,8 @@ void ir_print_visitor::visit(ir_variable *ir)
const char *const interp[] = { "", "smooth", "flat", "noperspective" };
STATIC_ASSERT(ARRAY_SIZE(interp) == INTERP_QUALIFIER_COUNT);
fprintf(f, "(%s%s%s%s%s%s%s) ",
loc, cent, samp, inv, mode[ir->data.mode],
fprintf(f, "(%s%s%s%s%s%s%s%s) ",
loc, cent, samp, patc, inv, mode[ir->data.mode],
stream[ir->data.stream],
interp[ir->data.interpolation]);