util/sha1: drop _mesa_sha1_{update, format} return type
Unused/unchecked by any of the callers. v2: Fix the glsl cases that have crept in since v1 Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Grazvydas Ignotas <notasas@gmail.com>
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Emil Velikov

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a9a4028fd7
commit
0fd61fb639
@@ -1943,8 +1943,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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if (ctx->Cache && disk_cache_has_key(ctx->Cache, shader->sha1)) {
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/* We've seen this shader before and know it compiles */
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if (ctx->_Shader->Flags & GLSL_CACHE_INFO) {
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fprintf(stderr, "deferring compile of shader: %s\n",
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_mesa_sha1_format(buf, shader->sha1));
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_mesa_sha1_format(buf, shader->sha1);
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fprintf(stderr, "deferring compile of shader: %s\n", buf);
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}
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shader->CompileStatus = compile_skipped;
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