glsl: split out libstandalone
Split standalone glsl_compiler into a libstandalone.la and a thin main.cpp. This way drivers can re-use the glsl standalone frontend in their own standalone compilers. Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
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51
src/compiler/glsl/standalone.h
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51
src/compiler/glsl/standalone.h
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/*
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* Copyright © 2016 Red Hat
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef GLSL_STANDALONE_H
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#define GLSL_STANDALONE_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct standalone_options {
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int glsl_version;
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int dump_ast;
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int dump_hir;
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int dump_lir;
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int do_link;
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};
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struct gl_shader_program;
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struct gl_shader_program * standalone_compile_shader(
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const struct standalone_options *options,
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unsigned num_files, char* const* files);
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void standalone_compiler_cleanup(struct gl_shader_program *prog);
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#ifdef __cplusplus
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}
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#endif
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#endif /* GLSL_STANDALONE_H */
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