meta: use fallback mipmap generation for 1D/2D texture arrays

We could do 1D/2D arrays with textured quad rendering, but it'll take
some work (as with 3D textures).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul
2011-08-18 15:58:00 -06:00
parent 0eb18ee557
commit 0f8c43c34f

View File

@@ -2424,7 +2424,9 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
/* check for fallbacks */
if (!ctx->Extensions.EXT_framebuffer_object ||
target == GL_TEXTURE_3D) {
target == GL_TEXTURE_3D ||
target == GL_TEXTURE_1D_ARRAY ||
target == GL_TEXTURE_2D_ARRAY) {
return GL_TRUE;
}
@@ -2476,7 +2478,8 @@ _mesa_meta_check_generate_mipmap_fallback(struct gl_context *ctx, GLenum target,
/**
* Called via ctx->Driver.GenerateMipmap()
* Note: texture borders and 3D texture support not yet complete.
* Note: We don't yet support 3D textures, 1D/2D array textures or texture
* borders.
*/
void
_mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target,