mesa/main: In register_surface() verify gl_texture_object was found
Verify _mesa_lookup_texture() returned valid pointer before using it. Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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committed by
Ville Syrjälä

parent
cc5abf0460
commit
0f7958aac2
@@ -145,6 +145,12 @@ register_surface(struct gl_context *ctx, GLboolean isOutput,
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for (i = 0; i < numTextureNames; ++i) {
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struct gl_texture_object *tex;
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tex = _mesa_lookup_texture(ctx, textureNames[i]);
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if (tex == NULL) {
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free(surf);
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"VDPAURegisterSurfaceNV(texture ID not found)");
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return (GLintptr)NULL;
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}
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_mesa_lock_texture(ctx, tex);
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