st/glsl_to_nir: remove dead local variables

Without this we do not end up with a deterministic NIR because
temporary register variables are added in random order. NIR must
be deterministic because we use it to produce a sha for the
radeonsi backends disk cache.

This fixes the shader cache for a bunch of shaders.

Another positive is that this results in a large reduction in the
size of the NIR that the state tracker stores to the disk cache.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Timothy Arceri
2019-01-31 15:59:18 +11:00
parent 4052142de7
commit 0f3a8e1b64

View File

@@ -463,6 +463,9 @@ st_glsl_to_nir_post_opts(struct st_context *st, struct gl_program *prog,
NIR_PASS_V(nir, st_nir_lower_builtin); NIR_PASS_V(nir, st_nir_lower_builtin);
NIR_PASS_V(nir, gl_nir_lower_atomics, shader_program, true); NIR_PASS_V(nir, gl_nir_lower_atomics, shader_program, true);
nir_variable_mode mask = nir_var_function_temp;
nir_remove_dead_variables(nir, mask);
if (st->ctx->_Shader->Flags & GLSL_DUMP) { if (st->ctx->_Shader->Flags & GLSL_DUMP) {
_mesa_log("\n"); _mesa_log("\n");
_mesa_log("NIR IR for linked %s program %d:\n", _mesa_log("NIR IR for linked %s program %d:\n",