Use smooth shaded triangles always. Fix SoF bug.

This commit is contained in:
Keith Whitwell
2000-04-19 23:58:31 +00:00
parent 71dea349d2
commit 0f32948dab

View File

@@ -183,7 +183,7 @@ static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
GLuint envmode=0;
GLuint ifmt=0;
if((ctx->Light.ShadeModel==GL_SMOOTH) ||
if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
@@ -191,11 +191,13 @@ static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
else
unitsmode|=FX_UM_ALPHA_CONSTANT;
if(ctx->Light.ShadeModel==GL_SMOOTH)
if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
unitsmode|=FX_UM_COLOR_ITERATED;
else
unitsmode|=FX_UM_COLOR_CONSTANT;
/*
OpenGL Feeds Texture 0 into Texture 1
Glide Feeds Texture 1 into Texture 0
@@ -476,8 +478,8 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
else
unitsmode=fxGetTexSetConfiguration(ctx,NULL,tObj);
if(fxMesa->lastUnitsMode==unitsmode)
return;
/* if(fxMesa->lastUnitsMode==unitsmode) */
/* return; */
fxMesa->lastUnitsMode=unitsmode;
@@ -555,9 +557,8 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
FXTRUE);
ctx->Driver.MultipassFunc = fxMultipassBlend;
#else
#ifndef FX_SILENT
/*fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");*/
#endif
if (MESA_VERBOSE&VERBOSE_DRIVER)
fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
#endif
break;
case GL_REPLACE:
@@ -588,9 +589,9 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
FXFALSE);
break;
default:
#ifndef FX_SILENT
fprintf(stderr,"fx Driver: %x Texture.EnvMode not yet supported\n",ctx->Texture.Unit[textureset].EnvMode);
#endif
if (MESA_VERBOSE&VERBOSE_DRIVER)
fprintf(stderr, "fx Driver: %x Texture.EnvMode not yet supported\n",
ctx->Texture.Unit[textureset].EnvMode);
break;
}
@@ -764,8 +765,8 @@ static void fxSetupTextureDoubleTMU_NoLock(GLcontext *ctx)
unitsmode=fxGetTexSetConfiguration(ctx,tObj0,tObj1);
if(fxMesa->lastUnitsMode==unitsmode)
return;
/* if(fxMesa->lastUnitsMode==unitsmode) */
/* return; */
fxMesa->lastUnitsMode=unitsmode;
@@ -1030,7 +1031,7 @@ static void fxSetupTextureNone_NoLock(GLcontext *ctx)
fprintf(stderr,"fxmesa: fxSetupTextureNone(...)\n");
}
if((ctx->Light.ShadeModel==GL_SMOOTH) ||
if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
@@ -1038,7 +1039,7 @@ static void fxSetupTextureNone_NoLock(GLcontext *ctx)
else
locala=GR_COMBINE_LOCAL_CONSTANT;
if(ctx->Light.ShadeModel==GL_SMOOTH)
if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
localc=GR_COMBINE_LOCAL_ITERATED;
else
localc=GR_COMBINE_LOCAL_CONSTANT;