ac/radv: move lower_indirect_derefs() to ac_nir_to_llvm.c
Until llvm handles indirects better we will need to use these workarounds in the radeonsi backend also. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -7312,3 +7312,40 @@ void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
|
||||
MESA_SHADER_VERTEX,
|
||||
dump_shader, options->supports_spill);
|
||||
}
|
||||
|
||||
void
|
||||
ac_lower_indirect_derefs(struct nir_shader *nir, enum chip_class chip_class)
|
||||
{
|
||||
/* While it would be nice not to have this flag, we are constrained
|
||||
* by the reality that LLVM 5.0 doesn't have working VGPR indexing
|
||||
* on GFX9.
|
||||
*/
|
||||
bool llvm_has_working_vgpr_indexing = chip_class <= VI;
|
||||
|
||||
/* TODO: Indirect indexing of GS inputs is unimplemented.
|
||||
*
|
||||
* TCS and TES load inputs directly from LDS or offchip memory, so
|
||||
* indirect indexing is trivial.
|
||||
*/
|
||||
nir_variable_mode indirect_mask = 0;
|
||||
if (nir->info.stage == MESA_SHADER_GEOMETRY ||
|
||||
(nir->info.stage != MESA_SHADER_TESS_CTRL &&
|
||||
nir->info.stage != MESA_SHADER_TESS_EVAL &&
|
||||
!llvm_has_working_vgpr_indexing)) {
|
||||
indirect_mask |= nir_var_shader_in;
|
||||
}
|
||||
if (!llvm_has_working_vgpr_indexing &&
|
||||
nir->info.stage != MESA_SHADER_TESS_CTRL)
|
||||
indirect_mask |= nir_var_shader_out;
|
||||
|
||||
/* TODO: We shouldn't need to do this, however LLVM isn't currently
|
||||
* smart enough to handle indirects without causing excess spilling
|
||||
* causing the gpu to hang.
|
||||
*
|
||||
* See the following thread for more details of the problem:
|
||||
* https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
|
||||
*/
|
||||
indirect_mask |= nir_var_local;
|
||||
|
||||
nir_lower_indirect_derefs(nir, indirect_mask);
|
||||
}
|
||||
|
@@ -229,6 +229,8 @@ void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
|
||||
const struct ac_nir_compiler_options *options,
|
||||
bool dump_shader);
|
||||
|
||||
void ac_lower_indirect_derefs(struct nir_shader *nir, enum chip_class);
|
||||
|
||||
void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
|
||||
struct nir_shader *nir);
|
||||
|
||||
|
@@ -1527,14 +1527,14 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
|
||||
|
||||
if (progress) {
|
||||
if (nir_lower_global_vars_to_local(ordered_shaders[i])) {
|
||||
radv_lower_indirect_derefs(ordered_shaders[i],
|
||||
pipeline->device->physical_device);
|
||||
ac_lower_indirect_derefs(ordered_shaders[i],
|
||||
pipeline->device->physical_device->rad_info.chip_class);
|
||||
}
|
||||
radv_optimize_nir(ordered_shaders[i]);
|
||||
|
||||
if (nir_lower_global_vars_to_local(ordered_shaders[i - 1])) {
|
||||
radv_lower_indirect_derefs(ordered_shaders[i - 1],
|
||||
pipeline->device->physical_device);
|
||||
ac_lower_indirect_derefs(ordered_shaders[i - 1],
|
||||
pipeline->device->physical_device->rad_info.chip_class);
|
||||
}
|
||||
radv_optimize_nir(ordered_shaders[i - 1]);
|
||||
}
|
||||
|
@@ -115,45 +115,6 @@ void radv_DestroyShaderModule(
|
||||
vk_free2(&device->alloc, pAllocator, module);
|
||||
}
|
||||
|
||||
bool
|
||||
radv_lower_indirect_derefs(struct nir_shader *nir,
|
||||
struct radv_physical_device *device)
|
||||
{
|
||||
/* While it would be nice not to have this flag, we are constrained
|
||||
* by the reality that LLVM 5.0 doesn't have working VGPR indexing
|
||||
* on GFX9.
|
||||
*/
|
||||
bool llvm_has_working_vgpr_indexing =
|
||||
device->rad_info.chip_class <= VI;
|
||||
|
||||
/* TODO: Indirect indexing of GS inputs is unimplemented.
|
||||
*
|
||||
* TCS and TES load inputs directly from LDS or offchip memory, so
|
||||
* indirect indexing is trivial.
|
||||
*/
|
||||
nir_variable_mode indirect_mask = 0;
|
||||
if (nir->info.stage == MESA_SHADER_GEOMETRY ||
|
||||
(nir->info.stage != MESA_SHADER_TESS_CTRL &&
|
||||
nir->info.stage != MESA_SHADER_TESS_EVAL &&
|
||||
!llvm_has_working_vgpr_indexing)) {
|
||||
indirect_mask |= nir_var_shader_in;
|
||||
}
|
||||
if (!llvm_has_working_vgpr_indexing &&
|
||||
nir->info.stage != MESA_SHADER_TESS_CTRL)
|
||||
indirect_mask |= nir_var_shader_out;
|
||||
|
||||
/* TODO: We shouldn't need to do this, however LLVM isn't currently
|
||||
* smart enough to handle indirects without causing excess spilling
|
||||
* causing the gpu to hang.
|
||||
*
|
||||
* See the following thread for more details of the problem:
|
||||
* https://lists.freedesktop.org/archives/mesa-dev/2017-July/162106.html
|
||||
*/
|
||||
indirect_mask |= nir_var_local;
|
||||
|
||||
return nir_lower_indirect_derefs(nir, indirect_mask);
|
||||
}
|
||||
|
||||
void
|
||||
radv_optimize_nir(struct nir_shader *shader)
|
||||
{
|
||||
@@ -304,7 +265,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
|
||||
nir_lower_var_copies(nir);
|
||||
nir_lower_global_vars_to_local(nir);
|
||||
nir_remove_dead_variables(nir, nir_var_local);
|
||||
radv_lower_indirect_derefs(nir, device->physical_device);
|
||||
ac_lower_indirect_derefs(nir, device->physical_device->rad_info.chip_class);
|
||||
radv_optimize_nir(nir);
|
||||
|
||||
return nir;
|
||||
|
@@ -104,10 +104,6 @@ void
|
||||
radv_shader_variant_destroy(struct radv_device *device,
|
||||
struct radv_shader_variant *variant);
|
||||
|
||||
bool
|
||||
radv_lower_indirect_derefs(struct nir_shader *nir,
|
||||
struct radv_physical_device *device);
|
||||
|
||||
const char *
|
||||
radv_get_shader_name(struct radv_shader_variant *var, gl_shader_stage stage);
|
||||
|
||||
|
Reference in New Issue
Block a user