glsl: trivial whitespace fixes in link_varyings.cpp

This commit is contained in:
Brian Paul
2017-12-12 15:11:21 -07:00
parent dc07bb5fd1
commit 0f2bd31baf

View File

@@ -1774,10 +1774,10 @@ varying_matches::assign_locations(struct gl_shader_program *prog,
for (unsigned i = 0; i < this->num_matches; i++) {
unsigned *location = &generic_location;
const ir_variable *var;
const glsl_type *type;
bool is_vertex_input = false;
if (matches[i].consumer_var) {
var = matches[i].consumer_var;
type = get_varying_type(var, consumer_stage);
@@ -2044,7 +2044,7 @@ varying_matches::xfb_comparator(const void *x_generic, const void *y_generic)
const match *x = (const match *) x_generic;
if (x->producer_var != NULL && x->producer_var->data.is_xfb_only)
return match_comparator(x_generic, y_generic);
return match_comparator(x_generic, y_generic);
/* FIXME: When the comparator returns 0 it means the elements being
* compared are equivalent. However the qsort documentation says: