st/mesa: use correct pipe functions to create tess shaders

Broken by one of my cleanups. Spotted by luck.

Radeonsi doesn't care, because all shader create callbacks go to the same
function.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2016-02-11 16:40:54 +01:00
parent 100796c15c
commit 0f235c960c
3 changed files with 27 additions and 7 deletions

View File

@@ -172,7 +172,8 @@ update_gp( struct st_context *st )
stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
assert(stgp->Base.Base.Target == GL_GEOMETRY_PROGRAM_NV);
st->gp_variant = st_get_basic_variant(st, &stgp->tgsi, &stgp->variants);
st->gp_variant = st_get_basic_variant(st, PIPE_SHADER_GEOMETRY,
&stgp->tgsi, &stgp->variants);
st_reference_geomprog(st, &st->gp, stgp);
@@ -204,7 +205,8 @@ update_tcp( struct st_context *st )
sttcp = st_tessctrl_program(st->ctx->TessCtrlProgram._Current);
assert(sttcp->Base.Base.Target == GL_TESS_CONTROL_PROGRAM_NV);
st->tcp_variant = st_get_basic_variant(st, &sttcp->tgsi, &sttcp->variants);
st->tcp_variant = st_get_basic_variant(st, PIPE_SHADER_TESS_CTRL,
&sttcp->tgsi, &sttcp->variants);
st_reference_tesscprog(st, &st->tcp, sttcp);
@@ -236,7 +238,8 @@ update_tep( struct st_context *st )
sttep = st_tesseval_program(st->ctx->TessEvalProgram._Current);
assert(sttep->Base.Base.Target == GL_TESS_EVALUATION_PROGRAM_NV);
st->tep_variant = st_get_basic_variant(st, &sttep->tgsi, &sttep->variants);
st->tep_variant = st_get_basic_variant(st, PIPE_SHADER_TESS_EVAL,
&sttep->tgsi, &sttep->variants);
st_reference_tesseprog(st, &st->tep, sttep);