d3dadapter/present: Add new API to ID3DPresent

The API will enable better support for the commonly
used DISCARD swapchain parameter.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
This commit is contained in:
Axel Davy
2016-11-18 19:26:54 +01:00
parent b2f17e5f62
commit 0eef5491d3

View File

@@ -35,6 +35,22 @@ typedef struct ID3DPresentGroup ID3DPresentGroup;
typedef struct ID3DAdapter9 ID3DAdapter9;
typedef struct D3DWindowBuffer D3DWindowBuffer;
/* Available since version 1.3 */
typedef struct _D3DPRESENT_PARAMETERS2_ {
/* Whether D3DSWAPEFFECT_DISCARD is allowed to release the
* D3DWindowBuffers in any order, and eventually with a delay.
* FALSE (Default): buffers should be released as soon as possible.
* TRUE: it is allowed to release some buffers with a delay, and in
* a random order. */
BOOL AllowDISCARDDelayedRelease;
/* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE.
* FALSE (Default): User prefers presentation to occur as soon as possible,
* with potential tearings.
* TRUE: User prefers presentation to be tear free. Requires
* AllowDISCARDDelayedRelease to have any effect. */
BOOL TearFreeDISCARD;
} D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2;
/* Presentation backend for drivers to display their brilliant work */
typedef struct ID3DPresentVtbl
{
@@ -75,6 +91,11 @@ typedef struct ID3DPresentVtbl
BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This);
HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam);
BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread);
/* Available since version 1.3 */
HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters);
BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
/* Wait a buffer gets released. */
HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This);
} ID3DPresentVtbl;
struct ID3DPresent
@@ -106,6 +127,9 @@ struct ID3DPresent
#define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
#define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)
#define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a)
#define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a)
#define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a)
#define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p)
typedef struct ID3DPresentGroupVtbl
{