freedreno/a6xx: Emit program state for GS
Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
@@ -1003,7 +1003,7 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
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fd6_emit_take_group(emit, NULL, FD6_GROUP_VS_DRIVER_PARAMS, 0x7);
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}
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struct ir3_stream_output_info *info = &vs->shader->stream_output;
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struct ir3_stream_output_info *info = &fd6_last_shader(prog)->shader->stream_output;
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if (info->num_outputs)
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fd6_emit_streamout(ring, emit, info);
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@@ -1259,9 +1259,6 @@ fd6_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring)
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WRITE(REG_A6XX_RB_UNKNOWN_881E, 0);
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WRITE(REG_A6XX_RB_UNKNOWN_88F0, 0);
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WRITE(REG_A6XX_VPC_UNKNOWN_9101, 0xffff00);
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WRITE(REG_A6XX_VPC_UNKNOWN_9107, 0);
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WRITE(REG_A6XX_VPC_UNKNOWN_9236,
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A6XX_VPC_UNKNOWN_9236_POINT_COORD_INVERT(0));
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WRITE(REG_A6XX_VPC_UNKNOWN_9300, 0);
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@@ -1272,7 +1269,6 @@ fd6_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring)
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WRITE(REG_A6XX_PC_UNKNOWN_9806, 0);
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WRITE(REG_A6XX_PC_UNKNOWN_9980, 0);
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WRITE(REG_A6XX_PC_PRIMITIVE_CNTL_6, 0);
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WRITE(REG_A6XX_PC_UNKNOWN_9B07, 0);
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WRITE(REG_A6XX_SP_UNKNOWN_A81B, 0);
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@@ -276,10 +276,11 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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uint32_t pos_regid, psize_regid, color_regid[8], posz_regid;
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uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
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uint32_t smask_in_regid, smask_regid;
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uint32_t vertex_regid, instance_regid;
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uint32_t vertex_regid, instance_regid, layer_regid, primitive_regid;
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uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
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uint32_t gs_header_regid;
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enum a3xx_threadsize fssz;
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uint8_t psize_loc = ~0, pos_loc = ~0;
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uint8_t psize_loc = ~0, pos_loc = ~0, layer_loc = ~0;
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int i, j;
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static const struct ir3_shader_variant dummy_fs = {0};
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@@ -289,6 +290,11 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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const struct ir3_shader_variant *gs = state->gs;
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const struct ir3_shader_variant *fs = binning_pass ? &dummy_fs : state->fs;
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if (binning_pass && state->ds)
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ds = state->bs;
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else if (binning_pass)
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vs = state->bs;
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bool sample_shading = fs->per_samp | key->sample_shading;
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fssz = FOUR_QUADS;
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@@ -298,6 +304,18 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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vertex_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
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instance_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
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if (gs) {
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gs_header_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_GS_HEADER_IR3);
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primitive_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID);
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pos_regid = ir3_find_output_regid(gs, VARYING_SLOT_POS);
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psize_regid = ir3_find_output_regid(gs, VARYING_SLOT_PSIZ);
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layer_regid = ir3_find_output_regid(gs, VARYING_SLOT_LAYER);
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} else {
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gs_header_regid = regid(63, 0);
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primitive_regid = regid(63, 0);
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layer_regid = regid(63, 0);
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}
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if (fs->color0_mrt) {
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color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
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color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
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@@ -335,15 +353,9 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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* emitted if frag-prog is dirty vs if vert-prog is dirty..
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*/
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OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
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OUT_RING(ring, 0);
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OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A833, 1);
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OUT_RING(ring, 0x0);
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OUT_PKT4(ring, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
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OUT_RING(ring, 0);
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/* I believe this is related to pre-dispatch texture fetch.. we probably
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* should't turn it on by accident:
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*/
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@@ -369,10 +381,14 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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COND(vs->need_pixlod, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
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struct ir3_shader_linkage l = {0};
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ir3_link_shaders(&l, vs, fs);
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if (gs)
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ir3_link_shaders(&l, gs, fs);
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else
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ir3_link_shaders(&l, vs, fs);
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if (vs->shader->stream_output.num_outputs > 0)
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link_stream_out(&l, vs);
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const struct ir3_shader_variant *so_shader = fd6_last_shader(state);
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if (so_shader->shader->stream_output.num_outputs > 0)
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link_stream_out(&l, so_shader);
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BITSET_DECLARE(varbs, 128) = {0};
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uint32_t *varmask = (uint32_t *)varbs;
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@@ -387,7 +403,11 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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OUT_RING(ring, ~varmask[2]); /* VPC_VAR[2].DISABLE */
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OUT_RING(ring, ~varmask[3]); /* VPC_VAR[3].DISABLE */
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/* a6xx appends pos/psize to end of the linkage map: */
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if (VALIDREG(layer_regid)) {
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layer_loc = l.max_loc;
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ir3_link_add(&l, layer_regid, 0x1, l.max_loc);
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}
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if (VALIDREG(pos_regid)) {
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pos_loc = l.max_loc;
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ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
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@@ -398,12 +418,16 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
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}
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if (vs->shader->stream_output.num_outputs > 0) {
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setup_stream_out(state, vs, &l);
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if (so_shader->shader->stream_output.num_outputs > 0) {
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setup_stream_out(state, so_shader, &l);
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}
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debug_assert(l.cnt < 32);
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OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
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if (gs)
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OUT_PKT4(ring, REG_A6XX_SP_GS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
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else
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OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
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for (j = 0; j < l.cnt; ) {
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uint32_t reg = 0;
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@@ -418,7 +442,11 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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OUT_RING(ring, reg);
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}
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OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
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if (gs)
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OUT_PKT4(ring, REG_A6XX_SP_GS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
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else
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OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
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for (j = 0; j < l.cnt; ) {
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uint32_t reg = 0;
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@@ -432,6 +460,9 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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fd6_emit_shader(ring, vs);
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OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
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OUT_RING(ring, 0);
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OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
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OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
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@@ -444,7 +475,7 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
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OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(l.max_loc) |
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CONDREG(psize_regid, A6XX_PC_PRIMITIVE_CNTL_1_PSIZE));
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CONDREG(psize_regid, A6XX_PC_PRIMITIVE_CNTL_1_PSIZE));
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OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
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OUT_RING(ring, 0x7); /* XXX */
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@@ -538,8 +569,86 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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A6XX_VPC_PACK_STRIDE_IN_VPC(l.max_loc));
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if (gs) {
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OUT_PKT4(ring, REG_A6XX_SP_GS_CTRL_REG0, 1);
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OUT_RING(ring, A6XX_SP_GS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
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A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs->info.max_reg + 1) |
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A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(gs->branchstack) |
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COND(gs->need_pixlod, A6XX_SP_GS_CTRL_REG0_PIXLODENABLE));
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fd6_emit_shader(ring, gs);
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ir3_emit_immediates(screen, gs, ring);
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ir3_emit_link_map(screen, vs, gs, ring);
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OUT_PKT4(ring, REG_A6XX_VPC_PACK_GS, 1);
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OUT_RING(ring, A6XX_VPC_PACK_GS_POSITIONLOC(pos_loc) |
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A6XX_VPC_PACK_GS_PSIZELOC(psize_loc) |
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A6XX_VPC_PACK_GS_STRIDE_IN_VPC(l.max_loc));
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OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9105, 1);
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OUT_RING(ring, A6XX_VPC_UNKNOWN_9105_LAYERLOC(layer_loc) | 0xff00);
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OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_809C, 1);
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OUT_RING(ring, CONDREG(layer_regid, A6XX_GRAS_UNKNOWN_809C_GS_WRITES_LAYER));
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uint32_t flags_regid = ir3_find_output_regid(gs, VARYING_SLOT_GS_VERTEX_FLAGS_IR3);
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OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL_GS, 1);
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OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_GS_GSOUT(l.cnt) |
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A6XX_SP_PRIMITIVE_CNTL_GS_FLAGS_REGID(flags_regid));
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OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_2, 1);
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OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_2_STRIDE_IN_VPC(l.max_loc) |
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CONDREG(psize_regid, A6XX_PC_PRIMITIVE_CNTL_2_PSIZE) |
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CONDREG(layer_regid, A6XX_PC_PRIMITIVE_CNTL_2_LAYER) |
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CONDREG(primitive_regid, A6XX_PC_PRIMITIVE_CNTL_2_PRIMITIVE_ID));
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uint32_t output;
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switch (gs->shader->nir->info.gs.output_primitive) {
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case GL_POINTS:
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output = TESS_POINTS;
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break;
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case GL_LINE_STRIP:
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output = TESS_LINES;
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break;
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case GL_TRIANGLE_STRIP:
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output = TESS_CW_TRIS;
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break;
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default:
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unreachable("");
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}
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OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_5, 1);
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OUT_RING(ring,
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A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(gs->shader->nir->info.gs.vertices_out - 1) |
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A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output) |
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A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(gs->shader->nir->info.gs.invocations - 1));
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OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8003, 1);
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OUT_RING(ring, 0);
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OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9100, 1);
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OUT_RING(ring, 0xff);
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OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9101, 1);
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OUT_RING(ring, 0xffff00);
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OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9102, 1);
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OUT_RING(ring, 0xffff00);
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OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9107, 1);
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OUT_RING(ring, 0);
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/* Size of per-primitive alloction in ldlw memory in vec4s. */
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uint32_t vec4_size =
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gs->shader->nir->info.gs.vertices_in *
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DIV_ROUND_UP(vs->shader->output_size, 4);
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OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
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OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size));
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OUT_PKT4(ring, REG_A6XX_PC_UNKNOWN_9B07, 1);
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OUT_RING(ring, 0);
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OUT_PKT4(ring, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
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OUT_RING(ring, 3);
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}
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if (!binning_pass) {
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@@ -572,11 +681,17 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
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OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
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OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
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A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
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0xfcfc0000);
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OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
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OUT_RING(ring, 0xfcfcfcfc); /* VFD_CONTROL_3 */
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A6XX_VFD_CONTROL_1_REGID4PRIMID(primitive_regid) |
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0xfc000000);
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OUT_RING(ring, A6XX_VFD_CONTROL_2_REGID_HSPATCHID(regid(63,0)) |
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A6XX_VFD_CONTROL_2_REGID_INVOCATIONID(regid(63,0)));
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OUT_RING(ring, A6XX_VFD_CONTROL_3_REGID_DSPATCHID(regid(63,0)) |
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A6XX_VFD_CONTROL_3_REGID_TESSX(regid(63,0)) |
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A6XX_VFD_CONTROL_3_REGID_TESSY(regid(63,0)) |
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0xfc);
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OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
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OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_5 */
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OUT_RING(ring, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gs_header_regid) |
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0xfc00); /* VFD_CONTROL_5 */
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OUT_RING(ring, 0x00000000); /* VFD_CONTROL_6 */
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bool fragz = fs->no_earlyz | fs->writes_pos;
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@@ -67,6 +67,17 @@ fd6_program_state(struct ir3_program_state *state)
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return (struct fd6_program_state *)state;
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}
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static inline const struct ir3_shader_variant *
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fd6_last_shader(const struct fd6_program_state *state)
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{
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if (state->gs)
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return state->gs;
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else if (state->ds)
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return state->ds;
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else
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return state->vs;
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}
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void fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so);
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void fd6_program_emit(struct fd_ringbuffer *ring, struct fd6_emit *emit);
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