freedreno/a6xx: Emit program state for GS

Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com>
This commit is contained in:
Kristian H. Kristensen
2019-10-11 13:43:53 -07:00
parent d6ed39e20e
commit 0eebedb619
3 changed files with 148 additions and 26 deletions

View File

@@ -1003,7 +1003,7 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
fd6_emit_take_group(emit, NULL, FD6_GROUP_VS_DRIVER_PARAMS, 0x7);
}
struct ir3_stream_output_info *info = &vs->shader->stream_output;
struct ir3_stream_output_info *info = &fd6_last_shader(prog)->shader->stream_output;
if (info->num_outputs)
fd6_emit_streamout(ring, emit, info);
@@ -1259,9 +1259,6 @@ fd6_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring)
WRITE(REG_A6XX_RB_UNKNOWN_881E, 0);
WRITE(REG_A6XX_RB_UNKNOWN_88F0, 0);
WRITE(REG_A6XX_VPC_UNKNOWN_9101, 0xffff00);
WRITE(REG_A6XX_VPC_UNKNOWN_9107, 0);
WRITE(REG_A6XX_VPC_UNKNOWN_9236,
A6XX_VPC_UNKNOWN_9236_POINT_COORD_INVERT(0));
WRITE(REG_A6XX_VPC_UNKNOWN_9300, 0);
@@ -1272,7 +1269,6 @@ fd6_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring)
WRITE(REG_A6XX_PC_UNKNOWN_9806, 0);
WRITE(REG_A6XX_PC_UNKNOWN_9980, 0);
WRITE(REG_A6XX_PC_PRIMITIVE_CNTL_6, 0);
WRITE(REG_A6XX_PC_UNKNOWN_9B07, 0);
WRITE(REG_A6XX_SP_UNKNOWN_A81B, 0);

View File

@@ -276,10 +276,11 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
uint32_t pos_regid, psize_regid, color_regid[8], posz_regid;
uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
uint32_t smask_in_regid, smask_regid;
uint32_t vertex_regid, instance_regid;
uint32_t vertex_regid, instance_regid, layer_regid, primitive_regid;
uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
uint32_t gs_header_regid;
enum a3xx_threadsize fssz;
uint8_t psize_loc = ~0, pos_loc = ~0;
uint8_t psize_loc = ~0, pos_loc = ~0, layer_loc = ~0;
int i, j;
static const struct ir3_shader_variant dummy_fs = {0};
@@ -289,6 +290,11 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
const struct ir3_shader_variant *gs = state->gs;
const struct ir3_shader_variant *fs = binning_pass ? &dummy_fs : state->fs;
if (binning_pass && state->ds)
ds = state->bs;
else if (binning_pass)
vs = state->bs;
bool sample_shading = fs->per_samp | key->sample_shading;
fssz = FOUR_QUADS;
@@ -298,6 +304,18 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
vertex_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
instance_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
if (gs) {
gs_header_regid = ir3_find_sysval_regid(vs, SYSTEM_VALUE_GS_HEADER_IR3);
primitive_regid = ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID);
pos_regid = ir3_find_output_regid(gs, VARYING_SLOT_POS);
psize_regid = ir3_find_output_regid(gs, VARYING_SLOT_PSIZ);
layer_regid = ir3_find_output_regid(gs, VARYING_SLOT_LAYER);
} else {
gs_header_regid = regid(63, 0);
primitive_regid = regid(63, 0);
layer_regid = regid(63, 0);
}
if (fs->color0_mrt) {
color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
@@ -335,15 +353,9 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
* emitted if frag-prog is dirty vs if vert-prog is dirty..
*/
OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A833, 1);
OUT_RING(ring, 0x0);
OUT_PKT4(ring, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
OUT_RING(ring, 0);
/* I believe this is related to pre-dispatch texture fetch.. we probably
* should't turn it on by accident:
*/
@@ -369,10 +381,14 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
COND(vs->need_pixlod, A6XX_SP_VS_CTRL_REG0_PIXLODENABLE));
struct ir3_shader_linkage l = {0};
ir3_link_shaders(&l, vs, fs);
if (gs)
ir3_link_shaders(&l, gs, fs);
else
ir3_link_shaders(&l, vs, fs);
if (vs->shader->stream_output.num_outputs > 0)
link_stream_out(&l, vs);
const struct ir3_shader_variant *so_shader = fd6_last_shader(state);
if (so_shader->shader->stream_output.num_outputs > 0)
link_stream_out(&l, so_shader);
BITSET_DECLARE(varbs, 128) = {0};
uint32_t *varmask = (uint32_t *)varbs;
@@ -387,7 +403,11 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
OUT_RING(ring, ~varmask[2]); /* VPC_VAR[2].DISABLE */
OUT_RING(ring, ~varmask[3]); /* VPC_VAR[3].DISABLE */
/* a6xx appends pos/psize to end of the linkage map: */
if (VALIDREG(layer_regid)) {
layer_loc = l.max_loc;
ir3_link_add(&l, layer_regid, 0x1, l.max_loc);
}
if (VALIDREG(pos_regid)) {
pos_loc = l.max_loc;
ir3_link_add(&l, pos_regid, 0xf, l.max_loc);
@@ -398,12 +418,16 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
ir3_link_add(&l, psize_regid, 0x1, l.max_loc);
}
if (vs->shader->stream_output.num_outputs > 0) {
setup_stream_out(state, vs, &l);
if (so_shader->shader->stream_output.num_outputs > 0) {
setup_stream_out(state, so_shader, &l);
}
debug_assert(l.cnt < 32);
OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
if (gs)
OUT_PKT4(ring, REG_A6XX_SP_GS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
else
OUT_PKT4(ring, REG_A6XX_SP_VS_OUT_REG(0), DIV_ROUND_UP(l.cnt, 2));
for (j = 0; j < l.cnt; ) {
uint32_t reg = 0;
@@ -418,7 +442,11 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
OUT_RING(ring, reg);
}
OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
if (gs)
OUT_PKT4(ring, REG_A6XX_SP_GS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
else
OUT_PKT4(ring, REG_A6XX_SP_VS_VPC_DST_REG(0), DIV_ROUND_UP(l.cnt, 4));
for (j = 0; j < l.cnt; ) {
uint32_t reg = 0;
@@ -432,6 +460,9 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
fd6_emit_shader(ring, vs);
OUT_PKT4(ring, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));
@@ -444,7 +475,7 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(l.max_loc) |
CONDREG(psize_regid, A6XX_PC_PRIMITIVE_CNTL_1_PSIZE));
CONDREG(psize_regid, A6XX_PC_PRIMITIVE_CNTL_1_PSIZE));
OUT_PKT4(ring, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
OUT_RING(ring, 0x7); /* XXX */
@@ -538,8 +569,86 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
A6XX_VPC_PACK_STRIDE_IN_VPC(l.max_loc));
if (gs) {
OUT_PKT4(ring, REG_A6XX_SP_GS_CTRL_REG0, 1);
OUT_RING(ring, A6XX_SP_GS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs->info.max_reg + 1) |
A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(gs->branchstack) |
COND(gs->need_pixlod, A6XX_SP_GS_CTRL_REG0_PIXLODENABLE));
fd6_emit_shader(ring, gs);
ir3_emit_immediates(screen, gs, ring);
ir3_emit_link_map(screen, vs, gs, ring);
OUT_PKT4(ring, REG_A6XX_VPC_PACK_GS, 1);
OUT_RING(ring, A6XX_VPC_PACK_GS_POSITIONLOC(pos_loc) |
A6XX_VPC_PACK_GS_PSIZELOC(psize_loc) |
A6XX_VPC_PACK_GS_STRIDE_IN_VPC(l.max_loc));
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9105, 1);
OUT_RING(ring, A6XX_VPC_UNKNOWN_9105_LAYERLOC(layer_loc) | 0xff00);
OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_809C, 1);
OUT_RING(ring, CONDREG(layer_regid, A6XX_GRAS_UNKNOWN_809C_GS_WRITES_LAYER));
uint32_t flags_regid = ir3_find_output_regid(gs, VARYING_SLOT_GS_VERTEX_FLAGS_IR3);
OUT_PKT4(ring, REG_A6XX_SP_PRIMITIVE_CNTL_GS, 1);
OUT_RING(ring, A6XX_SP_PRIMITIVE_CNTL_GS_GSOUT(l.cnt) |
A6XX_SP_PRIMITIVE_CNTL_GS_FLAGS_REGID(flags_regid));
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_2, 1);
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_2_STRIDE_IN_VPC(l.max_loc) |
CONDREG(psize_regid, A6XX_PC_PRIMITIVE_CNTL_2_PSIZE) |
CONDREG(layer_regid, A6XX_PC_PRIMITIVE_CNTL_2_LAYER) |
CONDREG(primitive_regid, A6XX_PC_PRIMITIVE_CNTL_2_PRIMITIVE_ID));
uint32_t output;
switch (gs->shader->nir->info.gs.output_primitive) {
case GL_POINTS:
output = TESS_POINTS;
break;
case GL_LINE_STRIP:
output = TESS_LINES;
break;
case GL_TRIANGLE_STRIP:
output = TESS_CW_TRIS;
break;
default:
unreachable("");
}
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_5, 1);
OUT_RING(ring,
A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(gs->shader->nir->info.gs.vertices_out - 1) |
A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output) |
A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(gs->shader->nir->info.gs.invocations - 1));
OUT_PKT4(ring, REG_A6XX_GRAS_UNKNOWN_8003, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9100, 1);
OUT_RING(ring, 0xff);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9101, 1);
OUT_RING(ring, 0xffff00);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9102, 1);
OUT_RING(ring, 0xffff00);
OUT_PKT4(ring, REG_A6XX_VPC_UNKNOWN_9107, 1);
OUT_RING(ring, 0);
/* Size of per-primitive alloction in ldlw memory in vec4s. */
uint32_t vec4_size =
gs->shader->nir->info.gs.vertices_in *
DIV_ROUND_UP(vs->shader->output_size, 4);
OUT_PKT4(ring, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
OUT_RING(ring, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size));
OUT_PKT4(ring, REG_A6XX_PC_UNKNOWN_9B07, 1);
OUT_RING(ring, 0);
OUT_PKT4(ring, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
OUT_RING(ring, 3);
}
if (!binning_pass) {
@@ -572,11 +681,17 @@ setup_stateobj(struct fd_ringbuffer *ring, struct fd_screen *screen,
OUT_PKT4(ring, REG_A6XX_VFD_CONTROL_1, 6);
OUT_RING(ring, A6XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
A6XX_VFD_CONTROL_1_REGID4INST(instance_regid) |
0xfcfc0000);
OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
OUT_RING(ring, 0xfcfcfcfc); /* VFD_CONTROL_3 */
A6XX_VFD_CONTROL_1_REGID4PRIMID(primitive_regid) |
0xfc000000);
OUT_RING(ring, A6XX_VFD_CONTROL_2_REGID_HSPATCHID(regid(63,0)) |
A6XX_VFD_CONTROL_2_REGID_INVOCATIONID(regid(63,0)));
OUT_RING(ring, A6XX_VFD_CONTROL_3_REGID_DSPATCHID(regid(63,0)) |
A6XX_VFD_CONTROL_3_REGID_TESSX(regid(63,0)) |
A6XX_VFD_CONTROL_3_REGID_TESSY(regid(63,0)) |
0xfc);
OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_5 */
OUT_RING(ring, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gs_header_regid) |
0xfc00); /* VFD_CONTROL_5 */
OUT_RING(ring, 0x00000000); /* VFD_CONTROL_6 */
bool fragz = fs->no_earlyz | fs->writes_pos;

View File

@@ -67,6 +67,17 @@ fd6_program_state(struct ir3_program_state *state)
return (struct fd6_program_state *)state;
}
static inline const struct ir3_shader_variant *
fd6_last_shader(const struct fd6_program_state *state)
{
if (state->gs)
return state->gs;
else if (state->ds)
return state->ds;
else
return state->vs;
}
void fd6_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so);
void fd6_program_emit(struct fd_ringbuffer *ring, struct fd6_emit *emit);