docs: use code instead of tt-tag

The tt-tag has been removed from HTML5, so let's normalize this to
code-tags intead. This just makes things a bit more consistent, as we've
mixed these left and right so far anyway.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
This commit is contained in:
Erik Faye-Lund
2019-05-28 13:34:34 +02:00
parent d60dc5d16f
commit 0ee366960c
8 changed files with 65 additions and 65 deletions

View File

@@ -48,8 +48,8 @@ For example:
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>Put a space before/after operators. For example, <code>a = b + c;</code>
and not <code>a=b+c;</code>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
@@ -127,11 +127,11 @@ while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
should prefer the use of <code>bool</code>, <code>true</code>, and
<code>false</code> over <code>GLboolean</code>, <code>GL_TRUE</code>, and
<code>GL_FALSE</code>. In C code, this may mean that
<code>#include &lt;stdbool.h&gt;</code> needs to be added. The
<code>try_emit_</code>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>