glsl2: Make function names and variable names be children of the node.

This avoids losing their memory when the parser state is freed.
This commit is contained in:
Eric Anholt
2010-06-30 11:51:54 -07:00
parent 16b68b1952
commit 0eda9ae0a6

View File

@@ -733,7 +733,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name)
mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false)
{
this->type = type;
this->name = name;
this->name = talloc_strdup(this, name);
this->location = -1;
this->warn_extension = NULL;
this->constant_value = NULL;
@@ -820,9 +820,8 @@ ir_function_signature::replace_parameters(exec_list *new_params)
ir_function::ir_function(const char *name)
: name(name)
{
/* empty */
this->name = talloc_strdup(this, name);
}