mesa: add R/RG floating-point formats

This commit is contained in:
Marek Olšák
2011-02-16 00:35:44 +01:00
parent 19648fcf01
commit 0ecbb0ab74
6 changed files with 208 additions and 4 deletions

View File

@@ -728,6 +728,42 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
0, 16, 0, 0, 0,
1, 1, 2
},
{
MESA_FORMAT_R_FLOAT32,
"MESA_FORMAT_R_FLOAT32",
GL_RED,
GL_FLOAT,
32, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 4
},
{
MESA_FORMAT_R_FLOAT16,
"MESA_FORMAT_R_FLOAT16",
GL_RED,
GL_FLOAT,
16, 0, 0, 0,
0, 0, 0, 0, 0,
1, 1, 2
},
{
MESA_FORMAT_RG_FLOAT32,
"MESA_FORMAT_RG_FLOAT32",
GL_RG,
GL_FLOAT,
32, 32, 0, 0,
0, 0, 0, 0, 0,
1, 1, 8
},
{
MESA_FORMAT_RG_FLOAT16,
"MESA_FORMAT_RG_FLOAT16",
GL_RG,
GL_FLOAT,
16, 16, 0, 0,
0, 0, 0, 0, 0,
1, 1, 4
},
/* unnormalized signed int formats */
{
@@ -1714,22 +1750,26 @@ _mesa_format_to_type_and_comps(gl_format format,
*comps = 3;
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
case MESA_FORMAT_RG_FLOAT32:
*datatype = GL_FLOAT;
*comps = 2;
return;
case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
case MESA_FORMAT_RG_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 2;
return;
case MESA_FORMAT_ALPHA_FLOAT32:
case MESA_FORMAT_LUMINANCE_FLOAT32:
case MESA_FORMAT_INTENSITY_FLOAT32:
case MESA_FORMAT_R_FLOAT32:
*datatype = GL_FLOAT;
*comps = 1;
return;
case MESA_FORMAT_ALPHA_FLOAT16:
case MESA_FORMAT_LUMINANCE_FLOAT16:
case MESA_FORMAT_INTENSITY_FLOAT16:
case MESA_FORMAT_R_FLOAT16:
*datatype = GL_HALF_FLOAT_ARB;
*comps = 1;
return;

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@@ -142,6 +142,10 @@ typedef enum
MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
MESA_FORMAT_INTENSITY_FLOAT32,
MESA_FORMAT_INTENSITY_FLOAT16,
MESA_FORMAT_R_FLOAT32,
MESA_FORMAT_R_FLOAT16,
MESA_FORMAT_RG_FLOAT32,
MESA_FORMAT_RG_FLOAT16,
/*@}*/
/**

View File

@@ -631,6 +631,34 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
fetch_texel_3d_f_intensity_f16,
store_texel_intensity_f16
},
{
MESA_FORMAT_R_FLOAT32,
fetch_texel_1d_f_r_f32,
fetch_texel_2d_f_r_f32,
fetch_texel_3d_f_r_f32,
store_texel_r_f32
},
{
MESA_FORMAT_R_FLOAT16,
fetch_texel_1d_f_r_f16,
fetch_texel_2d_f_r_f16,
fetch_texel_3d_f_r_f16,
store_texel_r_f16
},
{
MESA_FORMAT_RG_FLOAT32,
fetch_texel_1d_f_rg_f32,
fetch_texel_2d_f_rg_f32,
fetch_texel_3d_f_rg_f32,
store_texel_rg_f32
},
{
MESA_FORMAT_RG_FLOAT16,
fetch_texel_1d_f_rg_f16,
fetch_texel_2d_f_rg_f16,
fetch_texel_3d_f_rg_f16,
store_texel_rg_f16
},
/* non-normalized, signed int */
{

View File

@@ -438,6 +438,110 @@ static void store_texel_intensity_f16(struct gl_texture_image *texImage,
#endif
/* MESA_FORMAT_R_FLOAT32 *****************************************************/
/* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_r_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
texel[RCOMP] = src[0];
texel[GCOMP] = 0.0F;
texel[BCOMP] = 0.0F;
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_r_f32(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
dst[0] = rgba[RCOMP];
}
#endif
/* MESA_FORMAT_R_FLOAT16 *****************************************************/
/* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_r_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
texel[RCOMP] = _mesa_half_to_float(src[0]);
texel[GCOMP] = 0.0F;
texel[BCOMP] = 0.0F;
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_r_f16(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
dst[0] = _mesa_float_to_half(rgba[RCOMP]);
}
#endif
/* MESA_FORMAT_RG_FLOAT32 ****************************************************/
/* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_rg_f32)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
texel[RCOMP] = src[0];
texel[GCOMP] = src[1];
texel[BCOMP] = 0.0F;
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_rg_f32(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
dst[0] = rgba[RCOMP];
dst[1] = rgba[GCOMP];
}
#endif
/* MESA_FORMAT_RG_FLOAT16 ****************************************************/
/* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture,
* returning 4 GLfloats.
*/
static void FETCH(f_rg_f16)( const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
texel[RCOMP] = _mesa_half_to_float(src[0]);
texel[GCOMP] = _mesa_half_to_float(src[1]);
texel[BCOMP] = 0.0F;
texel[ACOMP] = 1.0F;
}
#if DIM == 3
static void store_texel_rg_f16(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLfloat *rgba = (const GLfloat *) texel;
GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
dst[0] = _mesa_float_to_half(rgba[RCOMP]);
dst[1] = _mesa_float_to_half(rgba[GCOMP]);
}
#endif
/*

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@@ -628,6 +628,22 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
}
}
if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_float) {
switch (internalFormat) {
case GL_R16F:
return MESA_FORMAT_R_FLOAT16;
case GL_R32F:
return MESA_FORMAT_R_FLOAT32;
case GL_RG16F:
return MESA_FORMAT_RG_FLOAT16;
case GL_RG32F:
return MESA_FORMAT_RG_FLOAT32;
default:
; /* fallthrough */
}
}
if (ctx->Extensions.EXT_texture_format_BGRA8888) {
switch (internalFormat) {
case GL_BGRA:

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@@ -3535,13 +3535,17 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
dstFormat == MESA_FORMAT_INTENSITY_FLOAT32 ||
dstFormat == MESA_FORMAT_R_FLOAT32 ||
dstFormat == MESA_FORMAT_RG_FLOAT32);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
baseInternalFormat == GL_INTENSITY);
baseInternalFormat == GL_INTENSITY ||
baseInternalFormat == GL_RED ||
baseInternalFormat == GL_RG);
ASSERT(texelBytes == components * sizeof(GLfloat));
if (!ctx->_ImageTransferState &&
@@ -3605,13 +3609,17 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
dstFormat == MESA_FORMAT_INTENSITY_FLOAT16 ||
dstFormat == MESA_FORMAT_R_FLOAT16 ||
dstFormat == MESA_FORMAT_RG_FLOAT16);
ASSERT(baseInternalFormat == GL_RGBA ||
baseInternalFormat == GL_RGB ||
baseInternalFormat == GL_ALPHA ||
baseInternalFormat == GL_LUMINANCE ||
baseInternalFormat == GL_LUMINANCE_ALPHA ||
baseInternalFormat == GL_INTENSITY);
baseInternalFormat == GL_INTENSITY ||
baseInternalFormat == GL_RED ||
baseInternalFormat == GL_RG);
ASSERT(texelBytes == components * sizeof(GLhalfARB));
if (!ctx->_ImageTransferState &&
@@ -4252,6 +4260,10 @@ texstore_funcs[MESA_FORMAT_COUNT] =
{ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
{ MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
{ MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
{ MESA_FORMAT_R_FLOAT32, _mesa_texstore_rgba_float32 },
{ MESA_FORMAT_R_FLOAT16, _mesa_texstore_rgba_float16 },
{ MESA_FORMAT_RG_FLOAT32, _mesa_texstore_rgba_float32 },
{ MESA_FORMAT_RG_FLOAT16, _mesa_texstore_rgba_float16 },
{ MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
{ MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },