mesa: add R/RG floating-point formats
This commit is contained in:
@@ -728,6 +728,42 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
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0, 16, 0, 0, 0,
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1, 1, 2
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},
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{
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MESA_FORMAT_R_FLOAT32,
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"MESA_FORMAT_R_FLOAT32",
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GL_RED,
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GL_FLOAT,
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32, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 4
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},
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{
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MESA_FORMAT_R_FLOAT16,
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"MESA_FORMAT_R_FLOAT16",
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GL_RED,
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GL_FLOAT,
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16, 0, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 2
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},
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{
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MESA_FORMAT_RG_FLOAT32,
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"MESA_FORMAT_RG_FLOAT32",
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GL_RG,
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GL_FLOAT,
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32, 32, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 8
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},
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{
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MESA_FORMAT_RG_FLOAT16,
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"MESA_FORMAT_RG_FLOAT16",
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GL_RG,
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GL_FLOAT,
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16, 16, 0, 0,
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0, 0, 0, 0, 0,
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1, 1, 4
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},
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/* unnormalized signed int formats */
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{
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@@ -1714,22 +1750,26 @@ _mesa_format_to_type_and_comps(gl_format format,
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*comps = 3;
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return;
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case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
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case MESA_FORMAT_RG_FLOAT32:
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*datatype = GL_FLOAT;
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*comps = 2;
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return;
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case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16:
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case MESA_FORMAT_RG_FLOAT16:
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*datatype = GL_HALF_FLOAT_ARB;
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*comps = 2;
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return;
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case MESA_FORMAT_ALPHA_FLOAT32:
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case MESA_FORMAT_LUMINANCE_FLOAT32:
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case MESA_FORMAT_INTENSITY_FLOAT32:
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case MESA_FORMAT_R_FLOAT32:
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*datatype = GL_FLOAT;
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*comps = 1;
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return;
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case MESA_FORMAT_ALPHA_FLOAT16:
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case MESA_FORMAT_LUMINANCE_FLOAT16:
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case MESA_FORMAT_INTENSITY_FLOAT16:
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case MESA_FORMAT_R_FLOAT16:
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*datatype = GL_HALF_FLOAT_ARB;
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*comps = 1;
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return;
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@@ -142,6 +142,10 @@ typedef enum
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MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16,
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MESA_FORMAT_INTENSITY_FLOAT32,
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MESA_FORMAT_INTENSITY_FLOAT16,
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MESA_FORMAT_R_FLOAT32,
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MESA_FORMAT_R_FLOAT16,
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MESA_FORMAT_RG_FLOAT32,
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MESA_FORMAT_RG_FLOAT16,
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/*@}*/
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/**
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@@ -631,6 +631,34 @@ texfetch_funcs[MESA_FORMAT_COUNT] =
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fetch_texel_3d_f_intensity_f16,
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store_texel_intensity_f16
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},
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{
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MESA_FORMAT_R_FLOAT32,
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fetch_texel_1d_f_r_f32,
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fetch_texel_2d_f_r_f32,
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fetch_texel_3d_f_r_f32,
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store_texel_r_f32
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},
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{
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MESA_FORMAT_R_FLOAT16,
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fetch_texel_1d_f_r_f16,
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fetch_texel_2d_f_r_f16,
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fetch_texel_3d_f_r_f16,
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store_texel_r_f16
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},
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{
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MESA_FORMAT_RG_FLOAT32,
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fetch_texel_1d_f_rg_f32,
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fetch_texel_2d_f_rg_f32,
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fetch_texel_3d_f_rg_f32,
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store_texel_rg_f32
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},
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{
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MESA_FORMAT_RG_FLOAT16,
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fetch_texel_1d_f_rg_f16,
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fetch_texel_2d_f_rg_f16,
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fetch_texel_3d_f_rg_f16,
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store_texel_rg_f16
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},
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/* non-normalized, signed int */
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{
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@@ -438,6 +438,110 @@ static void store_texel_intensity_f16(struct gl_texture_image *texImage,
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#endif
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/* MESA_FORMAT_R_FLOAT32 *****************************************************/
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/* Fetch texel from 1D, 2D or 3D R_FLOAT32 texture,
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* returning 4 GLfloats.
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*/
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static void FETCH(f_r_f32)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
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texel[RCOMP] = src[0];
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texel[GCOMP] = 0.0F;
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texel[BCOMP] = 0.0F;
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texel[ACOMP] = 1.0F;
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}
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#if DIM == 3
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static void store_texel_r_f32(struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, const void *texel)
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{
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const GLfloat *rgba = (const GLfloat *) texel;
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GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 1);
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dst[0] = rgba[RCOMP];
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}
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#endif
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/* MESA_FORMAT_R_FLOAT16 *****************************************************/
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/* Fetch texel from 1D, 2D or 3D R_FLOAT16 texture,
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* returning 4 GLfloats.
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*/
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static void FETCH(f_r_f16)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
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texel[RCOMP] = _mesa_half_to_float(src[0]);
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texel[GCOMP] = 0.0F;
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texel[BCOMP] = 0.0F;
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texel[ACOMP] = 1.0F;
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}
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#if DIM == 3
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static void store_texel_r_f16(struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, const void *texel)
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{
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const GLfloat *rgba = (const GLfloat *) texel;
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GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 1);
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dst[0] = _mesa_float_to_half(rgba[RCOMP]);
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}
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#endif
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/* MESA_FORMAT_RG_FLOAT32 ****************************************************/
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/* Fetch texel from 1D, 2D or 3D RG_FLOAT32 texture,
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* returning 4 GLfloats.
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*/
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static void FETCH(f_rg_f32)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLfloat *src = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
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texel[RCOMP] = src[0];
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texel[GCOMP] = src[1];
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texel[BCOMP] = 0.0F;
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texel[ACOMP] = 1.0F;
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}
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#if DIM == 3
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static void store_texel_rg_f32(struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, const void *texel)
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{
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const GLfloat *rgba = (const GLfloat *) texel;
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GLfloat *dst = TEXEL_ADDR(GLfloat, texImage, i, j, k, 2);
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dst[0] = rgba[RCOMP];
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dst[1] = rgba[GCOMP];
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}
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#endif
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/* MESA_FORMAT_RG_FLOAT16 ****************************************************/
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/* Fetch texel from 1D, 2D or 3D RG_FLOAT16 texture,
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* returning 4 GLfloats.
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*/
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static void FETCH(f_rg_f16)( const struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, GLfloat *texel )
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{
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const GLhalfARB *src = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
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texel[RCOMP] = _mesa_half_to_float(src[0]);
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texel[GCOMP] = _mesa_half_to_float(src[1]);
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texel[BCOMP] = 0.0F;
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texel[ACOMP] = 1.0F;
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}
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#if DIM == 3
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static void store_texel_rg_f16(struct gl_texture_image *texImage,
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GLint i, GLint j, GLint k, const void *texel)
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{
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const GLfloat *rgba = (const GLfloat *) texel;
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GLhalfARB *dst = TEXEL_ADDR(GLhalfARB, texImage, i, j, k, 2);
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dst[0] = _mesa_float_to_half(rgba[RCOMP]);
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dst[1] = _mesa_float_to_half(rgba[GCOMP]);
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}
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#endif
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/*
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@@ -628,6 +628,22 @@ _mesa_choose_tex_format( struct gl_context *ctx, GLint internalFormat,
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}
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}
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if (ctx->Extensions.ARB_texture_rg && ctx->Extensions.ARB_texture_float) {
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switch (internalFormat) {
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case GL_R16F:
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return MESA_FORMAT_R_FLOAT16;
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case GL_R32F:
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return MESA_FORMAT_R_FLOAT32;
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case GL_RG16F:
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return MESA_FORMAT_RG_FLOAT16;
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case GL_RG32F:
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return MESA_FORMAT_RG_FLOAT32;
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default:
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; /* fallthrough */
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}
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}
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if (ctx->Extensions.EXT_texture_format_BGRA8888) {
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switch (internalFormat) {
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case GL_BGRA:
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@@ -3535,13 +3535,17 @@ _mesa_texstore_rgba_float32(TEXSTORE_PARAMS)
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dstFormat == MESA_FORMAT_ALPHA_FLOAT32 ||
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dstFormat == MESA_FORMAT_LUMINANCE_FLOAT32 ||
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dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32 ||
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dstFormat == MESA_FORMAT_INTENSITY_FLOAT32);
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dstFormat == MESA_FORMAT_INTENSITY_FLOAT32 ||
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dstFormat == MESA_FORMAT_R_FLOAT32 ||
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dstFormat == MESA_FORMAT_RG_FLOAT32);
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ASSERT(baseInternalFormat == GL_RGBA ||
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baseInternalFormat == GL_RGB ||
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baseInternalFormat == GL_ALPHA ||
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baseInternalFormat == GL_LUMINANCE ||
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baseInternalFormat == GL_LUMINANCE_ALPHA ||
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baseInternalFormat == GL_INTENSITY);
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baseInternalFormat == GL_INTENSITY ||
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baseInternalFormat == GL_RED ||
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baseInternalFormat == GL_RG);
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ASSERT(texelBytes == components * sizeof(GLfloat));
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if (!ctx->_ImageTransferState &&
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@@ -3605,13 +3609,17 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
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dstFormat == MESA_FORMAT_ALPHA_FLOAT16 ||
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dstFormat == MESA_FORMAT_LUMINANCE_FLOAT16 ||
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dstFormat == MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16 ||
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dstFormat == MESA_FORMAT_INTENSITY_FLOAT16);
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dstFormat == MESA_FORMAT_INTENSITY_FLOAT16 ||
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dstFormat == MESA_FORMAT_R_FLOAT16 ||
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dstFormat == MESA_FORMAT_RG_FLOAT16);
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ASSERT(baseInternalFormat == GL_RGBA ||
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baseInternalFormat == GL_RGB ||
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baseInternalFormat == GL_ALPHA ||
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baseInternalFormat == GL_LUMINANCE ||
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baseInternalFormat == GL_LUMINANCE_ALPHA ||
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baseInternalFormat == GL_INTENSITY);
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baseInternalFormat == GL_INTENSITY ||
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baseInternalFormat == GL_RED ||
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baseInternalFormat == GL_RG);
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ASSERT(texelBytes == components * sizeof(GLhalfARB));
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if (!ctx->_ImageTransferState &&
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@@ -4252,6 +4260,10 @@ texstore_funcs[MESA_FORMAT_COUNT] =
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{ MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, _mesa_texstore_rgba_float16 },
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{ MESA_FORMAT_INTENSITY_FLOAT32, _mesa_texstore_rgba_float32 },
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{ MESA_FORMAT_INTENSITY_FLOAT16, _mesa_texstore_rgba_float16 },
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{ MESA_FORMAT_R_FLOAT32, _mesa_texstore_rgba_float32 },
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{ MESA_FORMAT_R_FLOAT16, _mesa_texstore_rgba_float16 },
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{ MESA_FORMAT_RG_FLOAT32, _mesa_texstore_rgba_float32 },
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{ MESA_FORMAT_RG_FLOAT16, _mesa_texstore_rgba_float16 },
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{ MESA_FORMAT_RGBA_INT8, _mesa_texstore_rgba_int8 },
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{ MESA_FORMAT_RGBA_INT16, _mesa_texstore_rgba_int16 },
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