tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
This adds support for shadow cubemap texture sampling instructions. This is required for GL 3.0. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -1865,6 +1865,7 @@ exec_tex(struct tgsi_exec_machine *mach,
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&r[0], &r[1], &r[2], &r[3]); /* outputs */
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break;
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case TGSI_TEXTURE_SHADOW2D_ARRAY:
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case TGSI_TEXTURE_SHADOWCUBE:
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FETCH(&r[0], 0, CHAN_X);
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FETCH(&r[1], 0, CHAN_Y);
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FETCH(&r[2], 0, CHAN_Z);
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@@ -2182,6 +2183,7 @@ exec_sample(struct tgsi_exec_machine *mach,
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break;
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case TGSI_TEXTURE_SHADOW2D_ARRAY:
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case TGSI_TEXTURE_SHADOWCUBE:
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FETCH(&r[0], 0, CHAN_X);
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FETCH(&r[1], 0, CHAN_Y);
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FETCH(&r[2], 0, CHAN_Z);
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@@ -90,6 +90,7 @@ const char *tgsi_texture_names[TGSI_TEXTURE_COUNT] =
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"2DARRAY",
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"SHADOW1DARRAY",
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"SHADOW2DARRAY",
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"SHADOWCUBE"
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};
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const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
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@@ -284,6 +284,7 @@ tgsi_util_get_inst_usage_mask(const struct tgsi_full_instruction *inst,
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read_mask = TGSI_WRITEMASK_XYZ;
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break;
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case TGSI_TEXTURE_SHADOW2D_ARRAY:
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case TGSI_TEXTURE_SHADOWCUBE:
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read_mask = TGSI_WRITEMASK_XYZW;
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break;
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default:
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@@ -454,7 +454,8 @@ struct tgsi_instruction_label
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#define TGSI_TEXTURE_2D_ARRAY 10
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#define TGSI_TEXTURE_SHADOW1D_ARRAY 11
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#define TGSI_TEXTURE_SHADOW2D_ARRAY 12
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#define TGSI_TEXTURE_COUNT 13
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#define TGSI_TEXTURE_SHADOWCUBE 13
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#define TGSI_TEXTURE_COUNT 14
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struct tgsi_instruction_texture
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{
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