tgsi: add TGSI_TEXTURE_SHADOWCUBEMAP
This adds support for shadow cubemap texture sampling instructions. This is required for GL 3.0. Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -454,7 +454,8 @@ struct tgsi_instruction_label
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#define TGSI_TEXTURE_2D_ARRAY 10
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#define TGSI_TEXTURE_SHADOW1D_ARRAY 11
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#define TGSI_TEXTURE_SHADOW2D_ARRAY 12
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#define TGSI_TEXTURE_COUNT 13
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#define TGSI_TEXTURE_SHADOWCUBE 13
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#define TGSI_TEXTURE_COUNT 14
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struct tgsi_instruction_texture
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{
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