docs: update some GL 3.0 status
This commit is contained in:
11
docs/GL3.txt
11
docs/GL3.txt
@@ -20,7 +20,7 @@ Float textures, renderbuffers some infrastructure done
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Framebuffer objects (GL_EXT_framebuffer_object) DONE
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Framebuffer objects (GL_EXT_framebuffer_object) DONE
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Half-float some infrastructure done
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Half-float some infrastructure done
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Multisample blit DONE
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Multisample blit DONE
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Non-normalized Integer texture/framebuffer formats not started
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Non-normalized Integer texture/framebuffer formats ~50% done
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1D/2D Texture arrays core Mesa, swrast done
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1D/2D Texture arrays core Mesa, swrast done
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Packed depth/stencil formats DONE
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Packed depth/stencil formats DONE
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Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
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Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
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@@ -31,10 +31,11 @@ Transform feedback (GL_EXT_transform_feedback) ~50% done
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glBindBufferRange, glBindBufferBase commands
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glBindBufferRange, glBindBufferBase commands
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Vertex array objects (GL_APPLE_vertex_array_object) DONE
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Vertex array objects (GL_APPLE_vertex_array_object) DONE
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sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
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sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
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glClearBuffer commands DONE, except for dispatch
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glClearBuffer commands DONE
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glGetStringi command DONE, except for dispatch
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glGetStringi command DONE
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glTexParameterI, glGetTexParameterI commands DONE, except for dispatch
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glTexParameterI, glGetTexParameterI commands DONE
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glVertexAttribI commands not started
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glVertexAttribI commands DONE (but converts int
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values to floats)
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GL 3.1:
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GL 3.1:
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