enable ARB_fragment/vertex_shader
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@@ -202,10 +202,10 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
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#if FEATURE_ARB_shader_objects
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#if FEATURE_ARB_shader_objects
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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#if FEATURE_ARB_fragment_shader
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#if FEATURE_ARB_fragment_shader
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ctx->Extensions.ARB_fragment_shader = GL_FALSE; /*GL_TRUE;*/
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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#endif
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#endif
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#if FEATURE_ARB_vertex_shader
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#if FEATURE_ARB_vertex_shader
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ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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#endif
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#endif
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#endif
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#endif
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#if FEATURE_ATI_fragment_shader
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#if FEATURE_ATI_fragment_shader
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@@ -364,10 +364,10 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
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#if FEATURE_ARB_shader_objects
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#if FEATURE_ARB_shader_objects
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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ctx->Extensions.ARB_shader_objects = GL_TRUE;
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#if FEATURE_ARB_fragment_shader
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#if FEATURE_ARB_fragment_shader
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ctx->Extensions.ARB_fragment_shader = GL_FALSE; /*GL_TRUE;*/
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ctx->Extensions.ARB_fragment_shader = GL_TRUE;
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#endif
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#endif
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#if FEATURE_ARB_vertex_shader
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#if FEATURE_ARB_vertex_shader
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ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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#endif
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#endif
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#endif
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#endif
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}
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}
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