st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
This will help allow us to store pointers to gl_program structs in the CurrentProgram array resulting in a bunch of code simplifications. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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@@ -903,7 +903,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader,
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unsigned num_blocks = var->data.mode == ir_var_uniform ?
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shader->Program->info.num_ubos : shader->NumShaderStorageBlocks;
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struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ?
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shader->UniformBlocks : shader->ShaderStorageBlocks;
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shader->Program->sh.UniformBlocks : shader->ShaderStorageBlocks;
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if (var->is_interface_instance()) {
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const ir_array_refcount_entry *const entry = v.get_variable_entry(var);
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@@ -1332,7 +1332,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
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for (unsigned i = 0; i < sh->Program->info.num_ubos; i++) {
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sh->num_combined_uniform_components +=
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sh->UniformBlocks[i]->UniformBufferSize / 4;
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sh->Program->sh.UniformBlocks[i]->UniformBufferSize / 4;
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}
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}
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