st/mesa/glsl/i965: move per stage UniformBlocks to gl_program

This will help allow us to store pointers to gl_program structs in the
CurrentProgram array resulting in a bunch of code simplifications.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Timothy Arceri
2016-11-05 08:55:57 +11:00
parent b792c38979
commit 0e7eec1ab5
7 changed files with 19 additions and 21 deletions

View File

@@ -903,7 +903,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader,
unsigned num_blocks = var->data.mode == ir_var_uniform ?
shader->Program->info.num_ubos : shader->NumShaderStorageBlocks;
struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ?
shader->UniformBlocks : shader->ShaderStorageBlocks;
shader->Program->sh.UniformBlocks : shader->ShaderStorageBlocks;
if (var->is_interface_instance()) {
const ir_array_refcount_entry *const entry = v.get_variable_entry(var);
@@ -1332,7 +1332,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
for (unsigned i = 0; i < sh->Program->info.num_ubos; i++) {
sh->num_combined_uniform_components +=
sh->UniformBlocks[i]->UniformBufferSize / 4;
sh->Program->sh.UniformBlocks[i]->UniformBufferSize / 4;
}
}