glsl: export accessor for builtin-uniform descriptors
We'll need this for a nir pass to lower builtin-uniform access. Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -527,6 +527,16 @@ builtin_variable_generator::add_variable(const char *name,
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return var;
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return var;
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}
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}
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extern "C" const struct gl_builtin_uniform_desc *
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_mesa_glsl_get_builtin_uniform_desc(const char *name)
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{
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for (unsigned i = 0; _mesa_builtin_uniform_desc[i].name != NULL; i++) {
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if (strcmp(_mesa_builtin_uniform_desc[i].name, name) == 0) {
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return &_mesa_builtin_uniform_desc[i];
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}
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}
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return NULL;
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}
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ir_variable *
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ir_variable *
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builtin_variable_generator::add_uniform(const glsl_type *type,
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builtin_variable_generator::add_uniform(const glsl_type *type,
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@@ -534,16 +544,9 @@ builtin_variable_generator::add_uniform(const glsl_type *type,
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{
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{
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ir_variable *const uni = add_variable(name, type, ir_var_uniform, -1);
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ir_variable *const uni = add_variable(name, type, ir_var_uniform, -1);
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unsigned i;
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for (i = 0; _mesa_builtin_uniform_desc[i].name != NULL; i++) {
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if (strcmp(_mesa_builtin_uniform_desc[i].name, name) == 0) {
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break;
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}
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}
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assert(_mesa_builtin_uniform_desc[i].name != NULL);
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const struct gl_builtin_uniform_desc* const statevar =
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const struct gl_builtin_uniform_desc* const statevar =
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&_mesa_builtin_uniform_desc[i];
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_mesa_glsl_get_builtin_uniform_desc(name);
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assert(statevar != NULL);
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const unsigned array_count = type->is_array() ? type->length : 1;
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const unsigned array_count = type->is_array() ? type->length : 1;
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@@ -2626,6 +2626,9 @@ extern void _mesa_print_ir(FILE *f, struct exec_list *instructions,
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extern void
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extern void
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fprint_ir(FILE *f, const void *instruction);
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fprint_ir(FILE *f, const void *instruction);
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extern const struct gl_builtin_uniform_desc *
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_mesa_glsl_get_builtin_uniform_desc(const char *name);
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#ifdef __cplusplus
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#ifdef __cplusplus
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} /* extern "C" */
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} /* extern "C" */
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#endif
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#endif
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