aco: ensure that uniform booleans are computed in WQM if their uses happen in WQM
This fixes graphical corruption in SC2. Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
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Rhys Perry

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a9a9249288
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0e4bd261b1
@@ -321,7 +321,8 @@ Temp as_uniform_bool(isel_context *ctx, Temp val)
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} else {
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assert(val.regClass() == s2);
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Builder bld(ctx->program, ctx->block);
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return bld.sopc(aco_opcode::s_cmp_lg_u64, bld.def(s1, scc), Operand(0u), Operand(val));
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/* if we're currently in WQM mode, ensure that the source is also computed in WQM */
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return bld.sopc(aco_opcode::s_cmp_lg_u64, bld.def(s1, scc), Operand(0u), emit_wqm(ctx, val));
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}
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}
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