glsl/standalone: init shader stage in init_gl_program()
Otherwise lima standalone compiler fails when trying to compile fragment shader with: lima_compiler: ../src/compiler/nir/nir.c:55: nir_shader_create: Assertion `si->stage == stage' failed Reviewed-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
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@@ -44,6 +44,7 @@
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#include "builtin_functions.h"
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#include "opt_add_neg_to_sub.h"
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#include "main/mtypes.h"
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#include "program/program.h"
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class dead_variable_visitor : public ir_hierarchical_visitor {
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public:
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@@ -98,11 +99,12 @@ private:
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};
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static void
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init_gl_program(struct gl_program *prog, bool is_arb_asm)
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init_gl_program(struct gl_program *prog, bool is_arb_asm, GLenum target)
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{
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prog->RefCount = 1;
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prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
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prog->is_arb_asm = is_arb_asm;
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prog->info.stage = (gl_shader_stage)_mesa_program_enum_to_shader_stage(target);
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}
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static struct gl_program *
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@@ -117,7 +119,7 @@ new_program(UNUSED struct gl_context *ctx, GLenum target,
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case GL_FRAGMENT_PROGRAM_ARB:
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case GL_COMPUTE_PROGRAM_NV: {
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struct gl_program *prog = rzalloc(NULL, struct gl_program);
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init_gl_program(prog, is_arb_asm);
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init_gl_program(prog, is_arb_asm, target);
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return prog;
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}
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default:
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