egl: Make _eglGlobal initialize statically.

Now that display and surface hash tables are moved out, _eglGlobal can
be initialized statically.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
This commit is contained in:
Chia-I Wu
2009-08-10 16:37:28 +08:00
committed by Brian Paul
parent 413969a920
commit 0e3687e33d
3 changed files with 6 additions and 37 deletions

View File

@@ -3,31 +3,11 @@
#include "egldisplay.h"
#include "egllog.h"
struct _egl_global _eglGlobal =
struct _egl_global _eglGlobal =
{
EGL_FALSE
1, /* FreeScreenHandle */
0x0, /* ClientAPIsMask */
{ 0x0 }, /* ClientAPIs */
0, /* NumDrivers */
{ NULL }, /* Drivers */
};
/**
* Init the fields in the _eglGlobal struct
* May be safely called more than once.
*/
void
_eglInitGlobals(void)
{
if (!_eglGlobal.Initialized) {
_eglGlobal.FreeScreenHandle = 1;
_eglGlobal.Initialized = EGL_TRUE;
_eglGlobal.ClientAPIsMask = 0x0;
}
}
/**
* Should call this via an atexit handler.
*/
void
_eglDestroyGlobals(void)
{
}