radv: stop duplicating radv_es_output_info
This structure isn't really useful and it contains only one field. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18210>
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@@ -1899,14 +1899,10 @@ gfx9_get_gs_info(const struct radv_pipeline_key *key, const struct radv_pipeline
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{
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const struct radv_physical_device *pdevice = pipeline->device->physical_device;
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struct radv_shader_info *gs_info = &stages[MESA_SHADER_GEOMETRY].info;
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struct radv_es_output_info *es_info;
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struct radv_shader_info *es_info;
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bool has_tess = !!stages[MESA_SHADER_TESS_CTRL].nir;
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if (pdevice->rad_info.gfx_level >= GFX9)
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es_info = has_tess ? &gs_info->tes.es_info : &gs_info->vs.es_info;
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else
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es_info = has_tess ? &stages[MESA_SHADER_TESS_EVAL].info.tes.es_info
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: &stages[MESA_SHADER_VERTEX].info.vs.es_info;
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es_info = has_tess ? &stages[MESA_SHADER_TESS_EVAL].info : &stages[MESA_SHADER_VERTEX].info;
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unsigned gs_num_invocations = MAX2(gs_info->gs.invocations, 1);
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bool uses_adjacency;
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@@ -2116,8 +2112,9 @@ gfx10_get_ngg_info(const struct radv_pipeline_key *key, struct radv_pipeline *pi
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{
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const struct radv_physical_device *pdevice = pipeline->device->physical_device;
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struct radv_shader_info *gs_info = &stages[MESA_SHADER_GEOMETRY].info;
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struct radv_es_output_info *es_info =
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stages[MESA_SHADER_TESS_CTRL].nir ? &gs_info->tes.es_info : &gs_info->vs.es_info;
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struct radv_shader_info *es_info =
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stages[MESA_SHADER_TESS_CTRL].nir ? &stages[MESA_SHADER_TESS_EVAL].info
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: &stages[MESA_SHADER_VERTEX].info;
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unsigned gs_type = stages[MESA_SHADER_GEOMETRY].nir ? MESA_SHADER_GEOMETRY : MESA_SHADER_VERTEX;
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unsigned max_verts_per_prim = radv_get_num_input_vertices(stages);
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unsigned min_verts_per_prim = gs_type == MESA_SHADER_GEOMETRY ? max_verts_per_prim : 1;
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@@ -215,10 +215,6 @@ struct radv_vs_output_info {
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unsigned pos_exports;
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};
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struct radv_es_output_info {
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uint32_t esgs_itemsize;
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};
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struct gfx9_gs_info {
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uint32_t vgt_gs_onchip_cntl;
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uint32_t vgt_gs_max_prims_per_subgroup;
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@@ -256,6 +252,7 @@ struct radv_shader_info {
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bool has_ngg_early_prim_export;
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uint32_t num_lds_blocks_when_not_culling;
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uint32_t num_tess_patches;
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uint32_t esgs_itemsize; /* Only for VS or TES as ES */
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unsigned workgroup_size;
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bool force_vrs_per_vertex;
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struct {
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@@ -264,7 +261,6 @@ struct radv_shader_info {
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bool needs_draw_id;
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bool needs_instance_id;
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struct radv_vs_output_info outinfo;
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struct radv_es_output_info es_info;
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bool as_es;
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bool as_ls;
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bool tcs_in_out_eq;
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@@ -293,7 +289,6 @@ struct radv_shader_info {
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struct {
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uint8_t output_usage_mask[VARYING_SLOT_VAR31 + 1];
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struct radv_vs_output_info outinfo;
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struct radv_es_output_info es_info;
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bool as_es;
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enum tess_primitive_mode _primitive_mode;
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enum gl_tess_spacing spacing;
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@@ -696,12 +696,10 @@ radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *n
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/* Compute the ESGS item size for VS or TES as ES. */
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if ((nir->info.stage == MESA_SHADER_VERTEX && info->vs.as_es) ||
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(nir->info.stage == MESA_SHADER_TESS_EVAL && info->tes.as_es)) {
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struct radv_es_output_info *es_info =
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nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
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uint32_t num_outputs_written = nir->info.stage == MESA_SHADER_VERTEX
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? info->vs.num_linked_outputs
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: info->tes.num_linked_outputs;
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es_info->esgs_itemsize = num_outputs_written * 16;
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info->esgs_itemsize = num_outputs_written * 16;
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}
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if (nir->info.stage == MESA_SHADER_FRAGMENT) {
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