mesa/compiler: add stage to shader_info
This will allow us to simplify the current program logic for SSO. Also since we aim to detach shader_info from nir_shader this will come in handy avoiding passing nir_shader around just to keep track of the stage we are dealing with. V2: set stage for arb asm programs also. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -32,6 +32,9 @@ extern "C" {
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#endif
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typedef struct shader_info {
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/** The shader stage, such as MESA_SHADER_VERTEX. */
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gl_shader_stage stage;
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const char *name;
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/* Descriptive name provided by the client; may be NULL */
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@@ -190,6 +190,7 @@ _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id)
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prog->Target = target;
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prog->RefCount = 1;
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prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
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prog->info.stage = _mesa_program_enum_to_shader_stage(target);
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/* default mapping from samplers to texture units */
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for (i = 0; i < MAX_SAMPLERS; i++)
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