mesa/compiler: add stage to shader_info
This will allow us to simplify the current program logic for SSO. Also since we aim to detach shader_info from nir_shader this will come in handy avoiding passing nir_shader around just to keep track of the stage we are dealing with. V2: set stage for arb asm programs also. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -32,6 +32,9 @@ extern "C" {
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#endif
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typedef struct shader_info {
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/** The shader stage, such as MESA_SHADER_VERTEX. */
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gl_shader_stage stage;
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const char *name;
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/* Descriptive name provided by the client; may be NULL */
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