radeonsi: use the live shader cache

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2929>
This commit is contained in:
Marek Olšák
2019-11-29 21:25:07 -05:00
parent 4bb919b0b8
commit 0db74f479b
7 changed files with 46 additions and 25 deletions

View File

@@ -213,7 +213,7 @@ static void *si_create_compute_state(
struct si_compute *program = CALLOC_STRUCT(si_compute);
struct si_shader_selector *sel = &program->sel;
pipe_reference_init(&sel->reference, 1);
pipe_reference_init(&sel->base.reference, 1);
sel->type = PIPE_SHADER_COMPUTE;
sel->screen = sscreen;
program->shader.selector = &program->sel;

View File

@@ -50,7 +50,7 @@ void si_destroy_compute(struct si_compute *program);
static inline void
si_compute_reference(struct si_compute **dst, struct si_compute *src)
{
if (pipe_reference(&(*dst)->sel.reference, &src->sel.reference))
if (pipe_reference(&(*dst)->sel.base.reference, &src->sel.base.reference))
si_destroy_compute(*dst);
*dst = src;

View File

@@ -815,6 +815,7 @@ static void si_destroy_screen(struct pipe_screen* pscreen)
slab_destroy_parent(&sscreen->pool_transfers);
disk_cache_destroy(sscreen->disk_shader_cache);
util_live_shader_cache_deinit(&sscreen->live_shader_cache);
sscreen->ws->destroy(sscreen->ws);
FREE(sscreen);
}
@@ -1002,6 +1003,7 @@ radeonsi_screen_create_impl(struct radeon_winsys *ws,
si_init_screen_state_functions(sscreen);
si_init_screen_texture_functions(sscreen);
si_init_screen_query_functions(sscreen);
si_init_screen_live_shader_cache(sscreen);
/* Set these flags in debug_flags early, so that the shader cache takes
* them into account.

View File

@@ -601,6 +601,9 @@ struct si_screen {
simple_mtx_t shader_cache_mutex;
struct hash_table *shader_cache;
/* Shader cache of live shaders. */
struct util_live_shader_cache live_shader_cache;
/* Shader compiler queue for multithreaded compilation. */
struct util_queue shader_compiler_queue;
/* Use at most 3 normal compiler threads on quadcore and better.
@@ -1587,6 +1590,19 @@ si_texture_reference(struct si_texture **ptr, struct si_texture *res)
pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b);
}
static inline void
si_shader_selector_reference(struct si_context *sctx, /* sctx can optionally be NULL */
struct si_shader_selector **dst,
struct si_shader_selector *src)
{
if (*dst == src)
return;
struct si_screen *sscreen = src ? src->screen : (*dst)->screen;
util_shader_reference(&sctx->b, &sscreen->live_shader_cache,
(void**)dst, src);
}
static inline bool
vi_dcc_enabled(struct si_texture *tex, unsigned level)
{

View File

@@ -132,6 +132,7 @@
#define SI_SHADER_H
#include "util/u_inlines.h"
#include "util/u_live_shader_cache.h"
#include "util/u_queue.h"
#include "util/simple_mtx.h"
@@ -404,7 +405,7 @@ struct si_shader_info {
* binaries for one NIR program. This can be shared by multiple contexts.
*/
struct si_shader_selector {
struct pipe_reference reference;
struct util_live_shader base;
struct si_screen *screen;
struct util_queue_fence ready;
struct si_compiler_ctx_state compiler_ctx_state;
@@ -918,18 +919,4 @@ si_shader_uses_bindless_images(struct si_shader_selector *selector)
return selector ? selector->info.uses_bindless_images : false;
}
void si_destroy_shader_selector(struct si_context *sctx,
struct si_shader_selector *sel);
static inline void
si_shader_selector_reference(struct si_context *sctx,
struct si_shader_selector **dst,
struct si_shader_selector *src)
{
if (pipe_reference(&(*dst)->reference, &src->reference))
si_destroy_shader_selector(sctx, *dst);
*dst = src;
}
#endif

View File

@@ -599,6 +599,7 @@ void si_shader_cache_insert_shader(struct si_screen *sscreen,
struct si_shader *shader,
bool insert_into_disk_cache);
bool si_update_shaders(struct si_context *sctx);
void si_init_screen_live_shader_cache(struct si_screen *sscreen);
void si_init_shader_functions(struct si_context *sctx);
bool si_init_shader_cache(struct si_screen *sscreen);
void si_destroy_shader_cache(struct si_screen *sscreen);

View File

@@ -2788,7 +2788,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
if (!sel)
return NULL;
pipe_reference_init(&sel->reference, 1);
sel->screen = sscreen;
sel->compiler_ctx_state.debug = sctx->debug;
sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
@@ -3055,6 +3054,14 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
return sel;
}
static void *si_create_shader(struct pipe_context *ctx,
const struct pipe_shader_state *state)
{
struct si_screen *sscreen = (struct si_screen *)ctx->screen;
return util_live_shader_cache_get(ctx, &sscreen->live_shader_cache, state);
}
static void si_update_streamout_state(struct si_context *sctx)
{
struct si_shader_selector *shader_with_so = si_get_vs(sctx)->cso;
@@ -3358,9 +3365,10 @@ static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
free(shader);
}
void si_destroy_shader_selector(struct si_context *sctx,
struct si_shader_selector *sel)
static void si_destroy_shader_selector(struct pipe_context *ctx, void *cso)
{
struct si_context *sctx = (struct si_context*)ctx;
struct si_shader_selector *sel = (struct si_shader_selector *)cso;
struct si_shader *p = sel->first_variant, *c;
struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
[PIPE_SHADER_VERTEX] = &sctx->vs_shader,
@@ -4242,16 +4250,23 @@ static void si_emit_scratch_state(struct si_context *sctx)
}
}
void si_init_screen_live_shader_cache(struct si_screen *sscreen)
{
util_live_shader_cache_init(&sscreen->live_shader_cache,
si_create_shader_selector,
si_destroy_shader_selector);
}
void si_init_shader_functions(struct si_context *sctx)
{
sctx->atoms.s.spi_map.emit = si_emit_spi_map;
sctx->atoms.s.scratch_state.emit = si_emit_scratch_state;
sctx->b.create_vs_state = si_create_shader_selector;
sctx->b.create_tcs_state = si_create_shader_selector;
sctx->b.create_tes_state = si_create_shader_selector;
sctx->b.create_gs_state = si_create_shader_selector;
sctx->b.create_fs_state = si_create_shader_selector;
sctx->b.create_vs_state = si_create_shader;
sctx->b.create_tcs_state = si_create_shader;
sctx->b.create_tes_state = si_create_shader;
sctx->b.create_gs_state = si_create_shader;
sctx->b.create_fs_state = si_create_shader;
sctx->b.bind_vs_state = si_bind_vs_shader;
sctx->b.bind_tcs_state = si_bind_tcs_shader;