anv/pipeline: Add shader lowering for multiview
v2 (Jason Ekstrand): - Take a view_mask rather than a whole subpass - Build the view mask into the VS shader key Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -35,6 +35,8 @@ void anv_nir_lower_input_attachments(nir_shader *shader);
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void anv_nir_lower_push_constants(nir_shader *shader);
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bool anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask);
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void anv_nir_apply_pipeline_layout(struct anv_pipeline *pipeline,
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nir_shader *shader,
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struct brw_stage_prog_data *prog_data,
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