iris: Unify iris_delete_[shader stage]_state functions

This is in prepartion for using the live shader cache.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11229>
This commit is contained in:
Ian Romanick
2021-05-19 10:29:50 -07:00
committed by Marge Bot
parent 16b34334dc
commit 0d32ec5467

View File

@@ -2555,11 +2555,13 @@ iris_create_compute_state(struct pipe_context *ctx,
* Frees the iris_uncompiled_shader.
*/
static void
iris_delete_shader_state(struct pipe_context *ctx, void *state, gl_shader_stage stage)
iris_delete_shader_state(struct pipe_context *ctx, void *state)
{
struct iris_uncompiled_shader *ish = state;
struct iris_context *ice = (void *) ctx;
const gl_shader_stage stage = ish->nir->info.stage;
if (ice->shaders.uncompiled[stage] == ish) {
ice->shaders.uncompiled[stage] = NULL;
ice->state.stage_dirty |= IRIS_STAGE_DIRTY_UNCOMPILED_VS << stage;
@@ -2579,42 +2581,6 @@ iris_delete_shader_state(struct pipe_context *ctx, void *state, gl_shader_stage
free(ish);
}
static void
iris_delete_vs_state(struct pipe_context *ctx, void *state)
{
iris_delete_shader_state(ctx, state, MESA_SHADER_VERTEX);
}
static void
iris_delete_tcs_state(struct pipe_context *ctx, void *state)
{
iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_CTRL);
}
static void
iris_delete_tes_state(struct pipe_context *ctx, void *state)
{
iris_delete_shader_state(ctx, state, MESA_SHADER_TESS_EVAL);
}
static void
iris_delete_gs_state(struct pipe_context *ctx, void *state)
{
iris_delete_shader_state(ctx, state, MESA_SHADER_GEOMETRY);
}
static void
iris_delete_fs_state(struct pipe_context *ctx, void *state)
{
iris_delete_shader_state(ctx, state, MESA_SHADER_FRAGMENT);
}
static void
iris_delete_cs_state(struct pipe_context *ctx, void *state)
{
iris_delete_shader_state(ctx, state, MESA_SHADER_COMPUTE);
}
/**
* The pipe->bind_[stage]_state() driver hook.
*
@@ -2766,12 +2732,12 @@ iris_init_program_functions(struct pipe_context *ctx)
ctx->create_fs_state = iris_create_fs_state;
ctx->create_compute_state = iris_create_compute_state;
ctx->delete_vs_state = iris_delete_vs_state;
ctx->delete_tcs_state = iris_delete_tcs_state;
ctx->delete_tes_state = iris_delete_tes_state;
ctx->delete_gs_state = iris_delete_gs_state;
ctx->delete_fs_state = iris_delete_fs_state;
ctx->delete_compute_state = iris_delete_cs_state;
ctx->delete_vs_state = iris_delete_shader_state;
ctx->delete_tcs_state = iris_delete_shader_state;
ctx->delete_tes_state = iris_delete_shader_state;
ctx->delete_gs_state = iris_delete_shader_state;
ctx->delete_fs_state = iris_delete_shader_state;
ctx->delete_compute_state = iris_delete_shader_state;
ctx->bind_vs_state = iris_bind_vs_state;
ctx->bind_tcs_state = iris_bind_tcs_state;