progs/glsl: Fix noise GLSL compilation error on Mac OS.

This commit is contained in:
Vinson Lee
2009-11-18 13:50:49 -08:00
parent 3bf12c8bea
commit 0d31990b47

View File

@@ -28,7 +28,7 @@ static const char *FragShaderText =
" vec4 p;\n"
" p.xy = gl_TexCoord[0].xy;\n"
" p.z = Slice;\n"
" p.w = 0;\n"
" p.w = 0.0;\n"
" vec4 n = noise4(p * scale);\n"
" gl_FragColor = n * Scale + Bias;\n"
"}\n";