replaced HaveTexObj with UseTexObj

This commit is contained in:
Brian Paul
2000-03-23 16:57:14 +00:00
parent bed91a3fcd
commit 0d24f7b50e

View File

@@ -1,4 +1,4 @@
/* $Id: texobj.c,v 1.3 2000/03/01 03:36:40 brianp Exp $ */
/* $Id: texobj.c,v 1.4 2000/03/23 16:57:14 brianp Exp $ */
/*
* Example of using the 1.1 texture object functions.
@@ -7,27 +7,6 @@
* Brian Paul June 1996 This file is in the public domain.
*/
/*
* $Log: texobj.c,v $
* Revision 1.3 2000/03/01 03:36:40 brianp
* test for GL 1.2
*
* Revision 1.2 2000/02/25 23:24:06 brianp
* fixed bug when using display lists
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.1 1999/03/28 18:24:37 brianp
* minor clean-up
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
@@ -37,7 +16,7 @@ static GLuint Window = 0;
static GLuint TexObj[2];
static GLfloat Angle = 0.0f;
static GLboolean HaveTexObj = GL_FALSE;
static GLboolean UseObj = GL_FALSE;
#if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2)
@@ -64,7 +43,7 @@ static void draw( void )
glPushMatrix();
glTranslatef( -1.0, 0.0, 0.0 );
glRotatef( Angle, 0.0, 0.0, 1.0 );
if (HaveTexObj) {
if (UseObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, TexObj[0] );
#endif
@@ -84,7 +63,7 @@ static void draw( void )
glPushMatrix();
glTranslatef( 1.0, 0.0, 0.0 );
glRotatef( Angle-90.0, 0.0, 1.0, 0.0 );
if (HaveTexObj) {
if (UseObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, TexObj[1] );
#endif
@@ -180,7 +159,7 @@ static void init( void )
/* generate texture object IDs */
if (HaveTexObj) {
if (UseObj) {
#ifdef TEXTURE_OBJECT
glGenTextures( 2, TexObj );
#endif
@@ -191,7 +170,7 @@ static void init( void )
}
/* setup first texture object */
if (HaveTexObj) {
if (UseObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, TexObj[0] );
#endif
@@ -218,13 +197,13 @@ static void init( void )
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
if (!HaveTexObj) {
if (!UseObj) {
glEndList();
}
/* end of texture object */
/* setup second texture object */
if (HaveTexObj) {
if (UseObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, TexObj[1] );
#endif
@@ -250,7 +229,7 @@ static void init( void )
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
if (!HaveTexObj) {
if (!UseObj) {
glEndList();
}
/* end texture object */
@@ -280,7 +259,7 @@ int main( int argc, char *argv[] )
if ( strstr( exten, "GL_EXT_texture_object" )
|| strncmp( version, "1.1", 3 )==0
|| strncmp( version, "1.2", 3 )==0 ) {
HaveTexObj = GL_TRUE;
UseObj = GL_TRUE;
}
}
#endif