indentation fix
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@@ -533,12 +533,13 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: {
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GLuint face = ((GLuint) target -
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(GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
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tObj->Image[face][level] = texImage;
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break;
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}
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
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{
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GLuint face = ((GLuint) target -
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(GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
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tObj->Image[face][level] = texImage;
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}
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break;
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case GL_TEXTURE_RECTANGLE_NV:
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ASSERT(level == 0);
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tObj->Image[0][level] = texImage;
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