indentation fix

This commit is contained in:
Brian Paul
2005-02-08 02:04:49 +00:00
parent 27f75a863e
commit 0d22b90540

View File

@@ -533,12 +533,13 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: { case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
GLuint face = ((GLuint) target - {
(GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); GLuint face = ((GLuint) target -
tObj->Image[face][level] = texImage; (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
break; tObj->Image[face][level] = texImage;
} }
break;
case GL_TEXTURE_RECTANGLE_NV: case GL_TEXTURE_RECTANGLE_NV:
ASSERT(level == 0); ASSERT(level == 0);
tObj->Image[0][level] = texImage; tObj->Image[0][level] = texImage;