indentation fix
This commit is contained in:
@@ -533,12 +533,13 @@ _mesa_set_tex_image(struct gl_texture_object *tObj,
|
|||||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
|
||||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
|
||||||
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
|
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
|
||||||
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: {
|
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
|
||||||
GLuint face = ((GLuint) target -
|
{
|
||||||
(GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
|
GLuint face = ((GLuint) target -
|
||||||
tObj->Image[face][level] = texImage;
|
(GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
|
||||||
break;
|
tObj->Image[face][level] = texImage;
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
case GL_TEXTURE_RECTANGLE_NV:
|
case GL_TEXTURE_RECTANGLE_NV:
|
||||||
ASSERT(level == 0);
|
ASSERT(level == 0);
|
||||||
tObj->Image[0][level] = texImage;
|
tObj->Image[0][level] = texImage;
|
||||||
|
Reference in New Issue
Block a user