v3d: avoid 0-size variable length array

Declaring a variable-length array (VLA) based on a variable that can be
0 is declared dangerous.

In this case, the variable can't take value 0, so adding an assertion
fixes the issue.

This was detected by static analyzer.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32819>
This commit is contained in:
Juan A. Suarez Romero
2024-12-30 16:49:06 +01:00
committed by Marge Bot
parent f94bd67b82
commit 0d14e129bc

View File

@@ -267,6 +267,8 @@ get_spill_type_for_temp(struct v3d_compile *c, int temp)
static int
v3d_choose_spill_node(struct v3d_compile *c)
{
assert(c->num_temps > 1);
const float tmu_scale = 10;
float block_scale = 1.0;
float spill_costs[c->num_temps];