mesa/vbo: replace vbo_draw_method() with _mesa_set_drawing_arrays()
The arrays specified by ctx->Array._DrawArrays are used for all vertex drawing via vbo_context::draw_prims(). Different arrays are used for immediate mode, vertex arrays, display lists, etc. Changing from one to another requires updating derived/driver array state. Before, we indirectly specifid the arrays with the gl_draw_method values. Now we just directly specify the arrays instead. This is simpler and will allow a subsequent display list optimization. In the future, it might make sense to get rid of ctx->Array._DrawArrays entirely and just pass the arrays as another parameter to vbo_context::draw_prims(). Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
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@@ -433,20 +433,17 @@ bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
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newObj->EverBound = GL_TRUE;
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}
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if (ctx->Array.DrawMethod == DRAW_ARRAYS) {
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/* The _DrawArrays pointer is pointing at the VAO being unbound and
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* that VAO may be in the process of being deleted. If it's not going
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* to be deleted, this will have no effect, because the pointer needs
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* to be updated by the VBO module anyway.
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*
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* Before the VBO module can update the pointer, we have to set it
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* to NULL for drivers not to set up arrays which are not bound,
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* or to prevent a crash if the VAO being unbound is going to be
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* deleted.
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*/
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ctx->Array._DrawArrays = NULL;
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ctx->Array.DrawMethod = DRAW_NONE;
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}
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/* The _DrawArrays pointer is pointing at the VAO being unbound and
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* that VAO may be in the process of being deleted. If it's not going
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* to be deleted, this will have no effect, because the pointer needs
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* to be updated by the VBO module anyway.
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*
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* Before the VBO module can update the pointer, we have to set it
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* to NULL for drivers not to set up arrays which are not bound,
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* or to prevent a crash if the VAO being unbound is going to be
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* deleted.
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*/
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_mesa_set_drawing_arrays(ctx, NULL);
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ctx->NewState |= _NEW_ARRAY;
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_mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
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