intel/compiler: add primitive rate output support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13739>
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@@ -763,7 +763,7 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count)
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const struct brw_vs_prog_key *vs_key =
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(const struct brw_vs_prog_key *) this->key;
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const GLbitfield64 psiz_mask =
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VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PSIZ;
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VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PSIZ | VARYING_BIT_PRIMITIVE_SHADING_RATE;
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const struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
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bool flush;
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fs_reg sources[8];
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@@ -844,7 +844,18 @@ fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count)
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fs_reg zero(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
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bld.MOV(zero, brw_imm_ud(0u));
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sources[length++] = zero;
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if (vue_map->slots_valid & VARYING_BIT_PRIMITIVE_SHADING_RATE &&
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this->outputs[VARYING_SLOT_PRIMITIVE_SHADING_RATE].file != BAD_FILE) {
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sources[length++] = this->outputs[VARYING_SLOT_PRIMITIVE_SHADING_RATE];
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} else if (devinfo->has_coarse_pixel_primitive_and_cb) {
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uint32_t one_fp16 = 0x3C00;
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fs_reg one_by_one_fp16(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
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bld.MOV(one_by_one_fp16, brw_imm_ud((one_fp16 << 16) | one_fp16));
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sources[length++] = one_by_one_fp16;
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} else {
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sources[length++] = zero;
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}
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if (vue_map->slots_valid & VARYING_BIT_LAYER)
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sources[length++] = this->outputs[VARYING_SLOT_LAYER];
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else
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