intel/compiler: add primitive rate output support
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13739>
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@@ -1981,7 +1981,7 @@ static inline int
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brw_compute_first_urb_slot_required(uint64_t inputs_read,
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const struct brw_vue_map *prev_stage_vue_map)
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{
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if ((inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT)) == 0) {
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if ((inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PRIMITIVE_SHADING_RATE)) == 0) {
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for (int i = 0; i < prev_stage_vue_map->num_slots; i++) {
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int varying = prev_stage_vue_map->slot_to_varying[i];
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if (varying > 0 && (inputs_read & BITFIELD64_BIT(varying)) != 0)
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