nir: intel/compiler: Move ifind_msb lowering to NIR
Unlike ufind_msb, ifind_msb is only defined in NIR for 32-bit values, so no @32 annotation is required. No shader-db or fossil-db changes on any Intel platform. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19042>
This commit is contained in:
@@ -3411,6 +3411,8 @@ typedef struct nir_shader_compiler_options {
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bool lower_ifind_msb;
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/** Lowers ifind_msb and ufind_msb to reverse variants */
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bool lower_find_msb_to_reverse;
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/** Lowers ifind_msb to uclz and logic ops*/
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bool lower_ifind_msb_to_uclz;
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/** Lowers find_lsb to ufind_msb and logic ops */
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bool lower_find_lsb;
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bool lower_uadd_carry;
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@@ -2013,6 +2013,28 @@ optimizations.extend([
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('ifind_msb_rev', 'value')),
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'options->lower_find_msb_to_reverse'),
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# uclz of an absolute value source almost always does the right thing.
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# There are a couple problem values:
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#
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# * 0x80000000. Since abs(0x80000000) == 0x80000000, uclz returns 0.
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# However, findMSB(int(0x80000000)) == 30.
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#
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# * 0xffffffff. Since abs(0xffffffff) == 1, uclz returns 31. Section 8.8
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# (Integer Functions) of the GLSL 4.50 spec says:
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#
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# For a value of zero or negative one, -1 will be returned.
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#
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# * Negative powers of two. uclz(abs(-(1<<x))) returns x, but
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# findMSB(-(1<<x)) should return x-1.
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#
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# For all negative number cases, including 0x80000000 and 0xffffffff, the
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# correct value is obtained from uclz if instead of negating the (already
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# negative) value the logical-not is used. A conditional logical-not can
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# be achieved by (x ^ (x >> 31)).
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(('ifind_msb', 'value'),
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('isub', 31, ('uclz', ('ixor', 'value', ('ishr', 'value', 31)))),
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'options->lower_ifind_msb_to_uclz'),
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(('ufind_msb', 'value'),
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('bcsel', ('ige', ('ufind_msb_rev', 'value'), 0),
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('isub', 31, ('ufind_msb_rev', 'value')),
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@@ -189,6 +189,7 @@ brw_compiler_create(void *mem_ctx, const struct intel_device_info *devinfo)
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nir_options->lower_rotate = devinfo->ver < 11;
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nir_options->lower_bitfield_reverse = devinfo->ver < 7;
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nir_options->lower_find_lsb = devinfo->ver < 7;
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nir_options->lower_ifind_msb_to_uclz = devinfo->ver < 7;
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nir_options->has_iadd3 = devinfo->verx10 >= 125;
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nir_options->has_sdot_4x8 = devinfo->ver >= 12;
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@@ -613,38 +613,11 @@ fs_visitor::optimize_frontfacing_ternary(nir_alu_instr *instr,
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static void
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emit_find_msb_using_lzd(const fs_builder &bld,
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const fs_reg &result,
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const fs_reg &src,
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bool is_signed)
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const fs_reg &src)
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{
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fs_inst *inst;
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fs_reg temp = src;
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if (is_signed) {
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/* LZD of an absolute value source almost always does the right
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* thing. There are two problem values:
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*
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* * 0x80000000. Since abs(0x80000000) == 0x80000000, LZD returns
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* 0. However, findMSB(int(0x80000000)) == 30.
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*
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* * 0xffffffff. Since abs(0xffffffff) == 1, LZD returns
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* 31. Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
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*
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* For a value of zero or negative one, -1 will be returned.
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*
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* * Negative powers of two. LZD(abs(-(1<<x))) returns x, but
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* findMSB(-(1<<x)) should return x-1.
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*
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* For all negative number cases, including 0x80000000 and
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* 0xffffffff, the correct value is obtained from LZD if instead of
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* negating the (already negative) value the logical-not is used. A
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* conditional logical-not can be achieved in two instructions.
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*/
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temp = bld.vgrf(BRW_REGISTER_TYPE_D);
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bld.ASR(temp, src, brw_imm_d(31));
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bld.XOR(temp, temp, src);
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}
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bld.LZD(retype(result, BRW_REGISTER_TYPE_UD),
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retype(temp, BRW_REGISTER_TYPE_UD));
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@@ -1704,7 +1677,7 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr,
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case nir_op_ufind_msb: {
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assert(nir_dest_bit_size(instr->dest.dest) < 64);
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emit_find_msb_using_lzd(bld, result, op[0], false);
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emit_find_msb_using_lzd(bld, result, op[0]);
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break;
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}
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@@ -1715,23 +1688,20 @@ fs_visitor::nir_emit_alu(const fs_builder &bld, nir_alu_instr *instr,
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case nir_op_ifind_msb: {
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assert(nir_dest_bit_size(instr->dest.dest) < 64);
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assert(devinfo->ver >= 7);
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if (devinfo->ver < 7) {
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emit_find_msb_using_lzd(bld, result, op[0], true);
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} else {
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bld.FBH(retype(result, BRW_REGISTER_TYPE_UD), op[0]);
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/* FBH counts from the MSB side, while GLSL's findMSB() wants the
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* count from the LSB side. If FBH didn't return an error
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* (0xFFFFFFFF), then subtract the result from 31 to convert the MSB
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* count into an LSB count.
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/* FBH counts from the MSB side, while GLSL's findMSB() wants the count
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* from the LSB side. If FBH didn't return an error (0xFFFFFFFF), then
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* subtract the result from 31 to convert the MSB count into an LSB
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* count.
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*/
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bld.CMP(bld.null_reg_d(), result, brw_imm_d(-1), BRW_CONDITIONAL_NZ);
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inst = bld.ADD(result, result, brw_imm_d(31));
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inst->predicate = BRW_PREDICATE_NORMAL;
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inst->src[0].negate = true;
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}
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break;
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}
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@@ -832,38 +832,11 @@ vec4_visitor::optimize_predicate(nir_alu_instr *instr,
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static void
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emit_find_msb_using_lzd(const vec4_builder &bld,
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const dst_reg &dst,
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const src_reg &src,
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bool is_signed)
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const src_reg &src)
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{
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vec4_instruction *inst;
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src_reg temp = src;
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if (is_signed) {
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/* LZD of an absolute value source almost always does the right
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* thing. There are two problem values:
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*
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* * 0x80000000. Since abs(0x80000000) == 0x80000000, LZD returns
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* 0. However, findMSB(int(0x80000000)) == 30.
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*
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* * 0xffffffff. Since abs(0xffffffff) == 1, LZD returns
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* 31. Section 8.8 (Integer Functions) of the GLSL 4.50 spec says:
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*
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* For a value of zero or negative one, -1 will be returned.
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*
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* * Negative powers of two. LZD(abs(-(1<<x))) returns x, but
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* findMSB(-(1<<x)) should return x-1.
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*
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* For all negative number cases, including 0x80000000 and
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* 0xffffffff, the correct value is obtained from LZD if instead of
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* negating the (already negative) value the logical-not is used. A
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* conditional logical-not can be achieved in two instructions.
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*/
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temp = src_reg(bld.vgrf(BRW_REGISTER_TYPE_D));
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bld.ASR(dst_reg(temp), src, brw_imm_d(31));
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bld.XOR(dst_reg(temp), temp, src);
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}
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bld.LZD(retype(dst, BRW_REGISTER_TYPE_UD),
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retype(temp, BRW_REGISTER_TYPE_UD));
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@@ -1661,30 +1634,28 @@ vec4_visitor::nir_emit_alu(nir_alu_instr *instr)
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case nir_op_ufind_msb:
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assert(nir_dest_bit_size(instr->dest.dest) < 64);
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emit_find_msb_using_lzd(vec4_builder(this).at_end(), dst, op[0], false);
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emit_find_msb_using_lzd(vec4_builder(this).at_end(), dst, op[0]);
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break;
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case nir_op_ifind_msb: {
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assert(nir_dest_bit_size(instr->dest.dest) < 64);
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assert(devinfo->ver >= 7);
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vec4_builder bld = vec4_builder(this).at_end();
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src_reg src(dst);
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if (devinfo->ver < 7) {
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emit_find_msb_using_lzd(bld, dst, op[0], true);
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} else {
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emit(FBH(retype(dst, BRW_REGISTER_TYPE_UD), op[0]));
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/* FBH counts from the MSB side, while GLSL's findMSB() wants the
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* count from the LSB side. If FBH didn't return an error
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* (0xFFFFFFFF), then subtract the result from 31 to convert the MSB
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* count into an LSB count.
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/* FBH counts from the MSB side, while GLSL's findMSB() wants the count
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* from the LSB side. If FBH didn't return an error (0xFFFFFFFF), then
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* subtract the result from 31 to convert the MSB count into an LSB
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* count.
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*/
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bld.CMP(dst_null_d(), src, brw_imm_d(-1), BRW_CONDITIONAL_NZ);
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inst = bld.ADD(dst, src, brw_imm_d(31));
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inst->predicate = BRW_PREDICATE_NORMAL;
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inst->src[0].negate = true;
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}
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break;
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}
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