v3d: use V3D_MAX_DRAW_BUFFERS instead of hardcoded constant
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13775>
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@@ -799,7 +799,7 @@ struct v3d_compile {
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uint32_t uniform_array_size;
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uint32_t num_uniforms;
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uint32_t output_position_index;
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nir_variable *output_color_var[4];
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nir_variable *output_color_var[V3D_MAX_DRAW_BUFFERS];
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uint32_t output_sample_mask_index;
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struct qreg undef;
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@@ -280,7 +280,7 @@ struct v3d_ssbo_stateobj {
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/* Hash table key for v3d->jobs */
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struct v3d_job_key {
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struct pipe_surface *cbufs[4];
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struct pipe_surface *cbufs[V3D_MAX_DRAW_BUFFERS];
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struct pipe_surface *zsbuf;
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struct pipe_surface *bbuf;
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};
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@@ -358,7 +358,7 @@ struct v3d_job {
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* the destination surface.
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*/
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uint32_t nr_cbufs;
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struct pipe_surface *cbufs[4];
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struct pipe_surface *cbufs[V3D_MAX_DRAW_BUFFERS];
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struct pipe_surface *zsbuf;
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struct pipe_surface *bbuf;
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/** @} */
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@@ -426,7 +426,7 @@ struct v3d_job {
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* (either clears or draws) and should be stored.
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*/
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uint32_t store;
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uint32_t clear_color[4][4];
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uint32_t clear_color[V3D_MAX_DRAW_BUFFERS][4];
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float clear_z;
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uint8_t clear_s;
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