v3d: use V3D_MAX_DRAW_BUFFERS instead of hardcoded constant

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13775>
This commit is contained in:
Iago Toral Quiroga
2021-11-12 10:35:04 +01:00
committed by Marge Bot
parent fc106d86a5
commit 0cb58f80d2
2 changed files with 4 additions and 4 deletions

View File

@@ -799,7 +799,7 @@ struct v3d_compile {
uint32_t uniform_array_size;
uint32_t num_uniforms;
uint32_t output_position_index;
nir_variable *output_color_var[4];
nir_variable *output_color_var[V3D_MAX_DRAW_BUFFERS];
uint32_t output_sample_mask_index;
struct qreg undef;