v3d: use V3D_MAX_DRAW_BUFFERS instead of hardcoded constant
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13775>
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@@ -799,7 +799,7 @@ struct v3d_compile {
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uint32_t uniform_array_size;
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uint32_t num_uniforms;
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uint32_t output_position_index;
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nir_variable *output_color_var[4];
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nir_variable *output_color_var[V3D_MAX_DRAW_BUFFERS];
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uint32_t output_sample_mask_index;
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struct qreg undef;
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